Yeah, you can already do that on RA, but still.240p and borders would be amazing.
240p and borders would be amazing.
Is that the mGBA oficial port?Game and border in 240p mode (CRT TV) with mGBA core. It looks great with non emulated scanlines.
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Is that the mGBA oficial port?
It's not the RA core right?
What else is new in the latest nightly?
It's the mGBA RA core, sadly very unstable at the moment for 32 mb roms (most 16 mb and lower roms crash). I did some changes in the code weeks ago and right now I'm working on it again to check more deeply if it can be fixed.
I love the fact that the RA team doesn't even bother looking into the issue -_- Speaking of RA issues, they told me to compile a new build for the Wii and test to see if performance is better, but there's no tut for building Wii dols, so...
https://github.com/libretro/RetroArch/issues/2164
IDK.
Oh I see, I'm going to compile latest genesis plus core with RGUI 1.0.0.2, maybe this will perform better.
No, he is telling you to recompile Retroarch from the latest source because latest release is now quite outdated compared to current source.
As for building it for Wii, there are basic insteuctions at the end of the readme
https://github.com/libretro/RetroArch/
To compile cores, make -f Makefile.libretro in the core directory should work then rename the generated .a file into libretro_wii.a and copy it to the root of retroarch source directory as indicated.
where can you do that?Why compile the latest commit when you can simply download the latest Nightly from Retroarch Buildbots? :v
Why compile the latest commit when you can simply download the latest Nightly from Retroarch Buildbots? :v
Here:where can you do that?
What do you mean by FUBAR?While that is true, something in the RA core itself could be FUBAR and botched up how the performance is handled (emulation regression); I'll be testing out updated core for two versions today![]()

