Metroid Prime Hunters Hacking Rom

Discussion in 'NDS - ROM Hacking and Translations' started by SpyMaster, Apr 10, 2008.

  1. SpyMaster
    OP

    SpyMaster Member

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    I know how to use NDStool and I've also switched a lot of files.

    It makes a lot of great effects.

    Exemples :
    Vidéo on Youtube

    Yesterday I launched a MPH Démo TestMap and it worked :
    1
    2
    3

    Video

    I know a lot of things on the rom. With dsgraph software, I look at the model files to know what is it.
    I discovered that the maps files are in "archives" (70% sure) with the *.arc extension. I want to know how to extract the map files and how to edit it.
    I don't know how to use hexadecimal, but if you explain me how, I will learn [​IMG]

    Thanks !

    NB : If you can speak french do it because I've got some problems with this language [​IMG]

    NB 2 : I placed the Metroid from the demo to the rom Final Version

    => 4
    => 5
     
  2. Dominator

    Dominator the world end without you

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    This is great, i see this modified game in action (on a french forum) and i test it, its a great begin, but its just a copy/paste turn lol, we need serious romhacker (Hu deufeufeu [​IMG] XD) for open some files...

    Dsgraph allow to open the model of the demo, so we need something for the model of the original game...... theye are a lot of extension in this game, a lot of is very..... crypted XD
     
  3. Frederica Bernkastel

    Frederica Bernkastel WebPerf and PWA advocate; @antoligy on Twitter

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    Hi, WOW [​IMG]
    Do you know who long I've been waiting for this???
    THANKYOU SO MUCH SpyMaster!
     
  4. FAST6191

    FAST6191 Techromancer

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    Nice to see more people starting out.
    Speaking in French: I would rather not get into tech discussions in it right now but I can get by if you really want.

    arc aka NARC files can by opened with a fair few things. Try narctool first and then maybe crystaltile2
    http://blog.tgb.net.cn/index.php?load=read&id=46

    Hexadecimal: I wrote up a quick guide in the link below but basically computers only use 1 and 0 at present and instead of writing long strings we write one character to take the place of 4 binary digits.
    As there are two binary digits and 2x2x2x2=16 We use the numbers 0 through F (F being 15 in decimal).
    http://gbatemp.net/index.php?showtopic=73394
    You can use the hexadecimal numbers to describe whatever you like. Rom hacking is just figured out what they do and changing them to your own ends. Easier said than done most of the time though.
    I suggest you look at the NSMB level hacking to get started:
    http://treeki.googlepages.com/
    3d is different but it should give you a good idea.
     
  5. SpyMaster
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    SpyMaster Member

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    Thank you FAST !

    But I've already tested with Dexter0's NARC tool but it didn't work !

    I'll read your documentation post, read the treeki webpage and I'll will post any news about what I'll discover.
     
  6. Yol Morefi

    Yol Morefi Advanced Member

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    Hello all, I'm one of the first person working on "project map"
    I realesed many version of MPH modificated but it were only renaming.
    But the project has "spread out" and every game could be "dissected" now^^

    Sorry for my poor english : I'm french to.
     
  7. SpyMaster
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    SpyMaster Member

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    Update April 13th 2008 !

    I added the TestMap Video !
     
  8. Shuny

    Shuny I'm in yr forum, reading yr postz

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    Si tu veux qu'on puisse t'aider avec ce format, tu devrais commencer par uploader un de ces fichiers qu'on voie un peu de quoi tu parles
     
  9. SpyMaster
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    SpyMaster Member

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    For Shuny, I uploaded 4 files (the three Alimbic Statue Models and the presumed Combat Hall map) :
    some mph files.rar - 0.09MB

    Thanks for helping me !
     
  10. SpyMaster
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    SpyMaster Member

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    Please, can someone help me ?
     
  11. jamie466562

    jamie466562 Newbie

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    Several things:
    1)The .arc files in the archives directory are not narc or arcs
    2)Anyone interested in reverse engineering the map format?
     
  12. ore0

    ore0 GBAtemp Regular

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    WISE FWOM TEH GWAVE!!!!
    (cuz this topic was dead a long time ago)