I was wondering because last year DOL file size is 2,28 Mo (in Windows) and the DOL from the latest pack is slightly larger at 2,29 Mo. But I don't have the knowledge to do a proper comparison with an HEX editor or something like that (Now that I think of it, I haven't tried to compare their checksum either...)
How are you loading the game? With Riivolution or did you create an ISO?
If you did the ISO, did you rename the redux.dol file to main.dol and replaced it in your ISO accordingly?
That's the one that allows for all of those things in-game.
Hi I’m trying to get this to work using usb loader gx and i can’t get it to work base other M works fine but this isn’t I tried doing what other have said which is using 2 gb pieces for the wbfs files but I keep getting a black screen and I have to restart my Wii I can’t find a fix anywhere can someone help?
Hi I’m trying to get this to work using usb loader gx and i can’t get it to work base other M works fine but this isn’t I tried doing what other have said which is using 2 gb pieces for the wbfs files but I keep getting a black screen and I have to restart my Wii I can’t find a fix anywhere can someone help?
Hi I’m trying to get this to work using usb loader gx and i can’t get it to work base other M works fine but this isn’t I tried doing what other have said which is using 2 gb pieces for the wbfs files but I keep getting a black screen and I have to restart my Wii I can’t find a fix anywhere can someone help?
Oh I see
So you didn't try using Dolphin to make an ISO with the modified files and then convert that ISO to WBFS with Wii Backup Manager?
I found Wii Backup Fusion to be kind of annoying to use so that's why I dropped it from the instructions in favour of Dolphin alone.
Oh I see
So you didn't try using Dolphin to make an ISO with the modified files and then convert that ISO to WBFS with Wii Backup Manager?
I found Wii Backup Fusion to be kind of annoying to use so that's why I dropped it from the instructions in favour of Dolphin alone.
Yeah I get it I have no idea why using dolphin to create the iso then using Wii backup manager to get it on the usb device didn’t work, also I wanted to try to get a patch so I could use a game cube controller on the wii do you know how I should start?
Oh neat! Thanks for the comment.
Sorry for the late reply, I'm on vacations and rarely go online during these days.
I'll try to go through each of your questions one by one addressing them in the best way possible:
I use a video editing software called Shotcut.
Thankfully enough, Shotcut allows you to directly import the SFD file as a video file, only caveat is that it doesn't have sound during import.
For this, you will need to extract the WAV file(s) out of the SFD using either Albert's method with ffmpeg, or method #1, though for this I recommend doing Albert's to get the most accurate WAV extraction from the SFD with very low to no loss in quality.
Then, once you have both the SFD and the WAV files ready, dump them into Shotcut and you should be able to start editing them with no issues.
For exporting the file, I created a custom profile with a resolution of 640x480 for the video.
Actually, I think it's better if I share the settings directly I used for the custom profile I made in Shotcut for the Advanced option in Export.
They're in order of Video, Codec and Audio, the Other tab doesn't matter.
You might be able to create another custom profile that makes it easier for you to work with. I exported to MPG, but you could probably export to MP4 with the best video and audio quality settings, just remember to export it with the 640x480 resolution so the SFD conversion doesn't struggle.
The only thing that matters here is that you're able to create an SFD that properly plays back in Dolphin/Wii.
Albert's method does work wonderfully for this, and the other option (Dreamcast SDK) is also a really good one, either one should work and give very similar results.
As I mentioned in the previous answer, for video you need 640x480 in resolution, but for audio I have yet to find a proper one that works.
You could probably bypass this by making the audio in whatever format you want, and then converting it to WAV using ffmpeg with either Method 1 or Albert's once you're ready to merge both the video and audio into an SFD file.
For audio bitrate I like to go with 192k as minimum, and for video I think Albert's method specifies the video bitrate in one of the ffmpeg commands.
Answer #1 should give you all the missing beats, at least I believe so.
Shotcut is the remaining missing link from the OP, but in reality you can use whatever video editing software you wish once you manage to extract both the video and audio out of the game's original SFD files.
Shotcut has the nice addition that it lets you import an SFD file as video directly without screwing with it, so that by itself should give you a really good video quality by its own, with that and extracting the WAV audio using ffmpeg with Albert's commands, you should be set to start editing with no issues whatsoever.
Another thing you might want to take into consideration, and one thing I haven't been able to 100% confirm yet, is that I believe the SFD files ALL have both the English and Japanese audio included within the very same SFD file, just as different audio streams. Once the console/emu detects which region the game is being played at, it changes them accordingly, be careful with this.
You could probably just switch the audio streams/tracks through other methods and keep the original SFDs intact by playing around with ffmpeg commands, and simply focus on the editing of the message_all.dat file for the subtitles. It's something worth trying out on your end, since it seems like it would help you out a lot.
Hi I'm sorry for replying to such an old post on here. I wanted the game to say varia/gravity suit when you acquire them as they still say feature upon obtaining them but when I changed the message_all.dat file it kept crashing I checked what you said on here to find a fix but I only found that you just edited in notepad ++ and it was ok is there something I missed?
Hi I'm sorry for replying to such an old post on here. I wanted the game to say varia/gravity suit when you acquire them as they still say feature upon obtaining them but when I changed the message_all.dat file it kept crashing I checked what you said on here to find a fix but I only found that you just edited in notepad ++ and it was ok is there something I missed?
I used Notepad++ to add the actual text, but you still need to fix the text address/offset with HxD through Hex editing the message_all.dat file.
Every language has a hardcoded starting address inside the message_all.dat, if you add more English text, make sure you note where the next language started before the change, so you can remove the extra added bytes from the new text to have the starting addresses match the original for each language.
I think the German language was the one stored next to the English one, so open the original message_all.dat in HxD, check where the English text ends and where the German text starts, make a note of the address where the German one begins.
Then open your message_all.dat in Notepad++, make the changes you want with it, save it, and now open the saved message_all.dat in HxD and remove any added 00s or extra bytes so that the German text begins in the exact same address/offset from where you checked before.
I used Notepad++ to add the actual text, but you still need to fix the text address/offset with HxD through Hex editing the message_all.dat file.
Every language has a hardcoded starting address inside the message_all.dat, if you add more English text, make sure you note where the next language started before the change, so you can remove the extra added bytes from the new text to have the starting addresses match the original for each language.
I think the German language was the one stored next to the English one, so open the original message_all.dat in HxD, check where the English text ends and where the German text starts, make a note of the address where the German one begins.
Then open your message_all.dat in Notepad++, make the changes you want with it, save it, and now open the saved message_all.dat in HxD and remove any added 00s or extra bytes so that the German text begins in the exact same address/offset from where you checked before.
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