Metroid: Other M - Maxximum Edition

ShadowOne333

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I don't know if this is going to work. All I did was extract the bones from 255 and import them over top of 0. My guess is the game is going to crash, but here you go. Just rename new255 to 255. download at mediafire /file/y4kuxhomm3ykhzh/new255/file

I can't directly post the link due to post requirements. Hope it works!

EDIT: It just occurred to me that the animations will also likely need to be swapped...

Weirdly enough, replacing your new255 model with the 0 model of the game doesn't seem to make it crash.
It seems to load the normal model though, I don't see any noticeable difference, is that normal?
 

ShadowOne333

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Yes, because "new255" is model 0 with model 255's bones. I was under the impression you were trying to replace model 255 with model 0. Is it the other way around?

It's the other way arud, I think. I might have to express myself better to explain it well.
Model 255 is the unused Power Suit model. From this one, the front chest piece and the shoulder pads are the objects that should be implemented into Model 0. The one that should be modified is model 0 so it has those objects from model 255.

Let me know if I explained myself well, I sometimes even confuse myself at the messy ideas I have.
 

obesebear

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This is model 255. I have added some textures and the morph ball model to it, as well as "missing" Color Sequences that model 0 was using. Upon trying to swap the bones, it didn't work. If this file doesn't work, let me know and I'll begin working on the bone swap. I didn't swap them because they have different names, and I don't know whether or not the game will care about specific names within the model file https://www.mediafire.com/file/1eug0cvf20o8snh/0MorphballTexturesColorsequence.brres/file.

If you can explain how you are testing this in game, I can do the tests myself from now on.
 
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ShadowOne333

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This is model 255. I have added some textures and the morph ball model to it, as well as "missing" Color Sequences that model 0 was using. Upon trying to swap the bones, it didn't work. If this file doesn't work, let me know and I'll begin working on the bone swap. I didn't swap them because they have different names, and I don't know whether or not the game will care about specific names within the model file https://www.mediafire.com/file/1eug0cvf20o8snh/0MorphballTexturesColorsequence.brres/file.

If you can explain how you are testing this in game, I can do the tests myself from now on.

I tried loading this new one as model 0, and it freezes upon loading the save file/cutscenes.
One thing I noticed is that this new model you sent was above 3MB,
From my experience, only the ones used in cutscenes are the ones that are around 3MB, while the in-game ones are ones around 1.2MB.

For testing, I'm using one of Dolphin's latest beta builds that have support for Riivolution patches.
  • Grab the Riivolution XML from the OP, then have your Other M ISO ready on Dolphin.
  • From there, go to Documents -> dolphin-emu -> Load (or something like this, simply look for the "Load" folder of Dolphin).
  • Here, you create a folder called "Metroid Other M - Maxximum Edition" (without quotation marks).
  • Inside that folder is where you're gonna put your modified models, with just the number and no extension (Other M handles all the models as extensionless files, even images too).
  • Put your modified model(s) as "0" inside the Maxximum Edition folder. That should make Dolphin load it when you attempt to load it.
  • Now that you have your modified models, right click on the game from the Dolphin menu and you should see the option "Start with Riivolution patches...", should be the third one from the right-click menu.
  • Select said option, and then browse to where you saved the Riivolution XML file from the OP.
  • Now you should get a few options after loading the XML, simply change the one that says "Character Models" from "Disabled" to "Maxximum Edition".
  • Now press Start and Other M should load with the new files under the Maxximum Edition's folder you created.
That should ease up the testing process a lot.
If you have any other questions, feel free to ask them. I'll try to respond in the most clear way possible.

Btw, it's better if for the purpose of making the Power Suit model, that you use model 0 as the base.
Simply try to change the chest piece and the shoulder pads of model 0 with the ones from 255, ,and that should be it. Remember, the in-game model is around 1.2M.

Interestingly enough, copying your new model into models 252/337 makes Samus appear as a floating Morph Ball in cutscenes lol.
 
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