Messed up colors in face sprites for Rune Factory 4

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by 730, Dec 5, 2016.

  1. 730
    OP

    730 Professional Shitposter

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    I extracted the files of the game to get the sprites of a certain character. I found that the sprites are composed of a base image and several face sprites which I assume are overlaid on the base sprite somehow. The problem is these face sprites didn't turn up well.
    Here's an example (rotated, as it originally is 90º to the right)
    shy.png

    Here you can see the base sprite where the face would probably be overlaid on (also rotated)
    pico.png

    Is this a problem with how the original BCTEX is parsed/exported by EFE, or can you fix this with an image editor?

    Attached is a zip with example textures in .bctex (2 main sprites and 3 faces).
     

    Attached Files:

  2. 730
    OP

    730 Professional Shitposter

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    Apr 2, 2015
    Argentina
    bump
     
  3. 730
    OP

    730 Professional Shitposter

    Member
    465
    377
    Apr 2, 2015
    Argentina
    bump?
     
  4. DeoNaught

    DeoNaught ¯\_(ツ)_/¯

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    Over there ;)
    your not supposed to bump your own stuff like that.
     
    730 likes this.