I extracted the files of the game to get the sprites of a certain character. I found that the sprites are composed of a base image and several face sprites which I assume are overlaid on the base sprite somehow. The problem is these face sprites didn't turn up well. Here's an example (rotated, as it originally is 90º to the right) Here you can see the base sprite where the face would probably be overlaid on (also rotated) Is this a problem with how the original BCTEX is parsed/exported by EFE, or can you fix this with an image editor? Attached is a zip with example textures in .bctex (2 main sprites and 3 faces).