Mega Man World DX, a colorized romhack by Marc Robledo, has been released
The Mega Man Game Boy series (known in Japan as Rockman World) have been some of the most underrated games in the Mega Man franchise, more so since many of the GB titles were pseudo-ports of the NES counterparts, pushing people towards playing the NES titles instead.
However, in the case of Mega Man V, or Rockman World 5 (and in this instance, Mega Man World 5), is the exception, and instead that title features a brand new storyline alongside unique levels, assets, bosses and weapons, while the previous 4 titles before it reused levels and bosses from the NES titles. An underlooked gem that is usually considered one of the best games in the classic series, and one of the best platformers in Game Boy, taking quite a bit of unexpected turns, and it certainly is one of the games that truly deserves a proper colorization effort.
Marc Robledo, a renowned romhacker who has worked in other colorization projects for the Game Boy, such as Dr. Mario DX, Amazing Penguin DX and the color restoration for the GBA port of Donkey Kong Country, with the collaborative effort of Kensu, who worked on the graphics and palettes for the colorization, released a hack that turns the original Game Boy Mega Man World 5 game into a full Game Boy Color game!
Features:
- Fully colorized game, trying to make it as faithful as possible to NES game
- Making the most of CGB double speed mode thus getting rid of almost all slowdown in the original game!
- NES styled pause screen
- Some game original code parts rewritten
- Some tilesets modified in order to take advantage of all available palettes
- Works in real hardware and emulators
- Renamed to Mega Man World 5 DX (the original japanese name)
After releasing Dr. Mario DX, I really wanted to try on a bigger project. Work officialy started on December 2020 and a lot of progress was made in very little time.
However, the game code is very complex and sadly found a lot of obstacles that slowed everything down.
On November 2021, the hack was fully rewritten from scratch, hoping it would help to revive the project. But it wasn't until May 2022 when I finally overcame the biggest challenge on this hack and resumed work at last!
I don't really want to know how many hundreds (maybe thousands already?) I've spent on this. But in the end, I hope it will be worth it! :-)
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