Mega Man Battle Network 4.5 Real Operation Full English Fan Translation is Now Available!

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If you're a fan of Capcom's Mega Man series, you might have heard about the Mega Man Battle Network series. It is a spin off of traditional Mega Man featuring radically different gameplay from the others. The Battle Network series was released for Gameboy Advance and has seen success spawning eight games in total. All but one game that hasn't been localized outside Japan

Thanks to a group at therockmanexezone.com, Mega Man Battle Network 4.5 Real Operation has received a fan translation, fully localized into English. This game is the most unique of the series because of how it was designed to be played. The title "Real Operation" basically means the player is now an operator to the net navis featured in the game. Instead of just playing the game like the others in the series, the player simply supports the navis indirectly. This changes the way the game usually plays, hopefully for a more immersive experience if you managed to try this.

Rockman EXE4.5 is an outlier in the series, lacking the traditional story and battle system that players had come to expect. The game places you in the role of the operator; instead of controlling just MegaMan, you can choose from over 20 different NetNavis to play. In battle, you don’t control your Navi directly, but they move on their own, and you are restricted to sending them commands and BattleChips. The game featured a Real-Time Clock, and its slimmed-down single player campaign revolved around an Internet that changes in real-time, even while the game is shut off.

Contents include in the download contain
  • A North American and European patch, each with their own title screen and minor differences.
  • A fully localized Instruction Booklet in the same style as the other games!
  • A North American boxart for the game.
  • An Upgrade Patch for the Japanese version of the game, which backports all our bugfixes.
  • A translated interview with the development team from the Rockman EXE4.5 official strategy guide.
  • Starter save files for those who just want to play with their favorite NetNavi.

If you wish to try this, visit the website page which can be found in the link below. Remember that you must own a legally dumped rom as one will not be provided in the download with the patch. The included "Readme" file provides all the information on how to get started and FAQ about the game.

:arrow:SOURCE
 
Last edited by Sonic Angel Knight,

Varia

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I hope they decide to release a "trans" for MMBN6 for the japanese version, i mean, it contains extra content that dont exist in the english version...

They already have, a few years ago. A patch came out for Falzar, and then they also translated Gregar.
 
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Axmand

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They already have, a few years ago. A patch came out for Falzar, and then they also translated Gregar.

I always knew it, but when i looked it was incomplete, thanks for this...
 

raxadian

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I hope they decide to release a "trans" for MMBN6 for the japanese version, i mean, it contains extra content that dont exist in the english version...

Knowing Capcom they will just port the first three or four games to the Switch and that's it.
 

FAST6191

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Knowing Capcom they will just port the first three or four games to the Switch and that's it.
If they are going to take the lazy path then I imagine they have more modern source code for 5 and the Japanese remake of 1 by virtue of the DS ports.
 

FAST6191

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what content ?
Nothing to get particularly upset about but
https://tcrf.net/Mega_Man_Battle_Network_6#Regional_Differences
That is probably the most comprehensive overview

For some more of the specifics
https://megaman.fandom.com/wiki/Mega_Man_Battle_Network_6#Removed_Features
and the "beast link gate" functionality was stripped
https://www.therockmanexezone.com/wiki/Beast_Link_Gate
Not sure what goes for the Link_pet_ex thing as a result https://megaman.fandom.com/wiki/Link_PET_EX
and the ereader stuff also got lost in the shuffle
https://www.therockmanexezone.com/wiki/Card_e-Reader_in_Mega_Man_Battle_Network_6

Another link because why not
https://battlenetworkrta.fandom.com/wiki/Localization_Differences

So mostly some post game content that tied into boktai, some of the wallet drainer functionality, and a few chips by virtue of some of those, some of which people might argue are broken. Compared to some of the other games we saw with cutscenes, dubs and such being chopped around (or chopped entirely) ( https://tcrf.net/Mega_Man_ZX#Regional_Differences ) then nothing quite so troubling but I can still see it being noted in this.
 

Ericthegreat

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Well sure but, more like the game was made to be used with the chip gate peripheral that never got released outside Japan either. I'm sure the game can play fine without it, but it was really meant for the experience of being an actual operator rather than playing a character in a game with traditional gameplay.

View attachment 184176
That's kinda cool.
 

xbLast

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so how do i play this on my switch?

--------------------- MERGED ---------------------------

hello anyone?
 

HEADBOY

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I hope they decide to release a "trans" for MMBN6 for the japanese version, i mean, it contains extra content that dont exist in the english version...
Actually there is a near complete patch for Battle Network 6: Falzar, but I can't remember if they completed Gregar (the better version in my opinion).
 

zer01717

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Can anyone suggest a decent flash cart to play this with? I was looking at the Everdrive x5 GBA cart, but its a little out of my budget.
 

FAST6191

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can some one help me please? the translation file i downloaded was .bps.... why is it not .gba format? Feedbacks is much appreciated. Thank you. :discuss:
Distributing whole ROMs (in this case .gba files) both troubles copyright, usability in some regards if people want to apply different patches and bandwidth. To that end basically every ROM hack you find from a site worth visiting will be a patch. If your ROM site offers patched ROM this is both considered bad for the hackers and bad for the users as many times such things do not get updates when the hackers release bugfixes and alterations.

There are dozens of patching formats but usually condenses down to a select few. This one uses the BPS patching format, a rarer choice for such things (most things on the GBA will be IPS, and a few others UPS), so you will want to get the relevant version of the ROM (granted there is only one as far as I am aware as I don't think it was released outside Japan or with an extended edition on some kind of downloadable game service) and a patching tool to do it.
https://www.romhacking.net/?page=ut...vel=&perpage=20&title=&desc=bps&utilsearch=Go lists several possibilities for different platforms (most ROM hacking tools will be Windows oriented).
Alternatively online patching tools exist
https://www.romhacking.net/patch/
 
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CarinioBrutal

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Distributing whole ROMs (in this case .gba files) both troubles copyright, usability in some regards if people want to apply different patches and bandwidth. To that end basically every ROM hack you find from a site worth visiting will be a patch. If your ROM site offers patched ROM this is both considered bad for the hackers and bad for the users as many times such things do not get updates when the hackers release bugfixes and alterations.

There are dozens of patching formats but usually condenses down to a select few. This one uses the BPS patching format, a rarer choice for such things (most things on the GBA will be IPS, and a few others UPS), so you will want to get the relevant version of the ROM (granted there is only one as far as I am aware as I don't think it was released outside Japan or with an extended edition on some kind of downloadable game service) and a patching tool to do it.
https://www.romhacking.net/?page=ut...vel=&perpage=20&title=&desc=bps&utilsearch=Go lists several possibilities for different platforms (most ROM hacking tools will be Windows oriented).
Alternatively online patching tools exist
https://www.romhacking.net/patch/
Thanks sooo much ! I will look into this:grog:
 

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