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Well, the SNES SPC700 was a co-processor with it's own CPU, RAM, and instruction set. Programmers simply sent data to it, and it played on its own. With the DS, there is no such hardware. Developers had to program their own audio system via software solution.
Well, that's enough of a detour. Let's get back on topic.
Well, that's enough of a detour. Let's get back on topic.