1. PlayNeth

    OP PlayNeth Member
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    Me and a friend got our hands in an extracted Sunshine ROM file from the collection from a friend of his and it works almost perfectly on Nintendont, the issues we've encountered so far were some glitchy button textures and the cutscenes not showing up (but with the subtitles still going) and it only displays at 480i no matter if you force it to 480p or not. And the best part? the GameCube controller works flawlessly, just like in the og game.
    [​IMG]
    [​IMG]
    Here's a link to my friend's video on it:
     
    Last edited by PlayNeth, Sep 17, 2020
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  2. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08
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    Strange, the other guy who tried it had severe graphical issues.
     
  3. Stealphie

    Stealphie GBAtemp Maniac
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  4. PlayNeth

    OP PlayNeth Member
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    Sounds like a bad dump of the ROM to me.
     
  5. AmandaRose

    AmandaRose Do what I do. Hold tight and pretend it’s a plan
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    The person filming the video has a terrible case of the shakes. The video made me feel fucking seasick :rofl2:
     
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  6. SuperDan

    SuperDan Im Aware ... Im Unaware
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    Hmmm that's interesting
     
  7. Tweaker_Modding

    Tweaker_Modding Siezure Dice™
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    now someone should replace the mario sunshine rom with a different gamecube rom (i’d like to see the gamecube version of simpsons hit and run running on the switch)
     
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  8. danny19901

    danny19901 GBAtemp Fan
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    Just out of curiosity what benefits would you actually gain if this ran flawlessly with Nintendon't in comparison to the normal version of GC Supermario sunshine are the textures dumped in the rom? Same as original or enhanced or changed?

    Sent from my GM1920 using Tapatalk
     
  9. VinsCool

    VinsCool Persona Secretiva Felineus
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    Pretty sure it was incompatible video signal, the ISO in the Switch 3D All Stars is PAL, so it probably ran at 50 hz with their set.
     
  10. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08
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    He did try holding B to enable 60hz and it didn't help.
    Wii U specific issue, maybe?
     
  11. Extrems

    Extrems GBAtemp Regular
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    Silly Nintendont, 480p is a breeze for Swiss.

    [​IMG]
    [​IMG]
     
  12. niuus

    niuus GBAtemp Maniac
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    It was done since day one. I saw the list, Wind Waker, Twilight, F-Zero, and many working.

    True widescreen, AFAIK.
     
    Last edited by niuus, Sep 17, 2020
  13. MaeseJesus

    MaeseJesus GBAtemp Advanced Fan
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    As far as I know, that's just to activate Progressive Scan on NTSC games. For PAL games, you need to activate a 60Hz option, if the game supports it, when you're asked after booting a game.
     
  14. Retroboy

    Retroboy GBAtemp Addict
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    again i dont understand why people are acting surprised that when extracting mario sunshine gc rom runs on wii and wii u consoles.

    donuts, the rom is no different and the consoles already supported and can play gamecube games/roms.

    so why wouldn't an extracted cube rom not work?
     
  15. AmandaRose

    AmandaRose Do what I do. Hold tight and pretend it’s a plan
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    When a game supporting 60 Hz is started for the first time, a selection screen appears. You can now choose either 50 Hz or 60 Hz.
    If you select 50 Hz, the selection screen is not shown again in subsequent startups as the GameCube 'remembers' this setting. However, the selection screen can be accessed at any time by holding down the B button during the startup.
    If you select 60 Hz, the selection screen is always shown with this game. This avoids having to access the selection screen first when playing on a 50 Hz TV.
     
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  16. elk1007

    elk1007 Member
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    I agree.
    I read the headline with a chuckle after watching this video.
     
  17. MaeseJesus

    MaeseJesus GBAtemp Advanced Fan
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    Interesting, I never used that function, the games always asked which setting I wanted. Heck, I checked the Super Mario Sunshine manual out of curiosity and it doesn't even mention PAL 60Hz option to begin with.

    It would have been really useful to have the system remembering choosing 60Hz too...
     
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