Mario Kart 8 Hacks -- N64 Rainbow Road!

Discussion in 'Wii U - Hacking & Backup Loaders' started by MrRean, Aug 12, 2015.

  1. MrRean
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    MrRean WiiU Helper / Hacker

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    Chadderz had told me in a stream that his converter can convert BACK from the XML, I decided to try it out with my theory on how the game knows what objects to load. There's an ID that each object has, just like MKWii. I changed the sizes of objects, and kabaam. There's a level edit.

    I just made some objects bigger...Chain Chomps, and the Coins.

    This was done with Cafiine and the kernel exploit on 5.4.0. Stick around and see more soon! :)
     
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  2. CosmoCortney

    CosmoCortney The Hacker Furry

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    Nice!
    I've been doing similar things to F-Zero GX, but I modified the object's data (size, position, etc) directly in the RAM. So I am sure this could be done with cheat codes, too :)
    May I ask if you had to resize the object and collision radii for each axis separately? (that's what I had to do with F-Zero GX)
     
  3. MrRean
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    MrRean WiiU Helper / Hacker

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    YAML is pretty much an XML format.

    <Rotate X="-0.3328422f" Y="0.1578335f" Z="0.1421532f" />
    <Scale X="5f" Y="5f" Z="5f" />
    <Translate X="-1795.633f" Y="2000.422f" Z="62.97926f" />
     
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  4. CosmoCortney

    CosmoCortney The Hacker Furry

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    Thanks!
    I may search for the address in the RAM when the kernel exploit is out
    (except you or someone else does it before) :P
     
  5. MrRean
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    MrRean WiiU Helper / Hacker

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    Bean's done some memory edits, so far.
     
  6. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Maniac

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    Wait wait wait.
    How can I use stuff like this on Firmware 5.4.0?!
    Could you explain this for me, please?
     
  7. MrRean
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    MrRean WiiU Helper / Hacker

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    You can't, yet. Kernel exploit for 5.4.0 is not out yet, and won't be for quite a while.
     
  8. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Maniac

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    uhmmm... okay >_>
    Just waiting for years to be able to use kernel exploit for game modding like this :\
     
  9. MrRean
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    MrRean WiiU Helper / Hacker

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    Well the kexploit barely works, if it freezes for you you can't ever use it. That's how bad it is right now.
     
  10. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Maniac

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    But there's still a chance to be able to use it, right?
     
  11. MrRean
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    MrRean WiiU Helper / Hacker

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    Yep, totally. If it works for you, it works very well.
     
  12. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Maniac

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    I wish I would be able to try it :/ But yea, you said it won't be released yet.
     
  13. CosmoCortney

    CosmoCortney The Hacker Furry

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    I know. By this I meant finding cheat codes that resize coins, chain chomps and so on
     
  14. MrRean
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    MrRean WiiU Helper / Hacker

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    Heh I don't know about cheat codes, that's a bit away. :P
     
  15. CosmoCortney

    CosmoCortney The Hacker Furry

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    Cheat Codes are totally possible with TCPGecko. AFAIK there's not a code handler to make them permanently activated. But I could solve this problem with asm (game specific) :P
    I was thinking about suggesting a list of code types since the old ones appear problematic to me with the new memory ranges. But i don't know if the ideas would be useful for the developers...
     
  16. loco365

    loco365 GBAtemp Guru

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    It'd be interesting to see this with SNES Rainbow Road having giant Thwomps all over the place lmao.
     
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