1. Ermelber

    OP Ermelber GBAtemp Regular
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    KMP Expander is a tool for editing Mario Kart 7 .kmp files (which contain course information such as checkpoints, enemy paths, etc). It is an essential tool for custom track development.
    KMP Expander also has a built in help manual, explaining how the app works and describing all the kmp settings.

    Features
    • Visual editor with point drag and placement support.
    • Global map position editing.
    • OBJ importing and automatic Y detection
    • DIV viewer and generator (for model optimization with culling)
    • Intro camera player (only in the map view)
    • Error checker for common kmp editing mistakes.
    • XML Exporter and Injector
    • Multiple view planes (XZ, XY, YZ)
    Screenshots
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Video (old version)


    Download

    https://github.com/mariohackandglitch/KMPExpander/releases/latest

    Changelog
    v4 (August 2018 - September 2019)
    • Added stage information editing.
    • Added multiple view planes.
    • Added missing info to some KMP Sections (Most notably: enemy, item and glider routes) .
    • Added .div file support.
    • Added the possibility to create properly linked .bcmdl files from a .cmdl file so .div files work with it.
    • Added more options to the OBJ Manager.
    • Added KMP error checking.
    • Added WIP application help (includes help related to the kmp).
    • Added the ability to play intro cameras.
    • Other minor bugfixes and improvements.
    v3 Alpha 5 (13th January 2017):
    • Objects are now shown with their name
    • Various fixes
    v3 Alpha 4 (7th January 2017):
    • Added the hide/unhide function for the Local Map Image
    • Dramatically improved the OBJ Importer
    • Settings are now editable
    • Groups can now be hidden individually
    • Various fixes

    v3 Alpha 3 (6th January 2017):
    • Improved OBJ Rendering
    • Fixed OBJ Loading
    • Added "Add Point on Map" mode
    • UIMapPos is editable (just LocalMap for now)
    • Various fixes

    v3 Alpha 2 (5th January 2017):
    • Brand new version
    • OBJ Importing with textures
    • Automatic Y
    • UIMapPos viewer with Image
    • Easier navigation
    v3 Alpha 1 (4th January 2017):
    • Brand new version
    Source code (v1) (2015 version)
    https://github.com/Ermelber/KMP-Expander

    Source code (v4)

    https://github.com/mariohackandglitch/KMPExpander
     
    Last edited by PabloMK7, Sep 29, 2019
  2. Stecker8

    Stecker8 Plug
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    When you will release it?
     
  3. TheZoroark007

    TheZoroark007 GBAtemp Advanced Fan
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  4. Stecker8

    Stecker8 Plug
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  5. mustafag32g

    mustafag32g GBAtemp Advanced Fan
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    Bro, as far as I know super mario 3d land uses same file structure, except the models are ind seperate files :-), any possibilities you could look into a 3d land editor for us :-)?
     
  6. no1dead

    no1dead Advanced Member
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    If this does ever get made, I will make a fuck load of new maps to play on.
     
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  7. Ermelber

    OP Ermelber GBAtemp Regular
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    I don't plan to... I'm sorry :P

    BTW, I added a link to the main post.
     
    Last edited by Ermelber, Nov 16, 2015
  8. Ermelber

    OP Ermelber GBAtemp Regular
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    Last edited by Ermelber, Dec 6, 2015
  9. Hiccup

    Hiccup GBAtemp Advanced Fan
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    Why don't you add the latest code to github?
     
  10. Ermelber

    OP Ermelber GBAtemp Regular
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    I'll add it soon, don't worry
     
  11. Ermelber

    OP Ermelber GBAtemp Regular
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  12. EliteGamer105

    EliteGamer105 GBAtemp Fan
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    How do you get into map view like in the picture you show? All I see when I open a KMP file is just the information about the file. Like just where the object info is for example. I also can't modify or add item box locations. Pls let me know soon. Thx.

    Update: Figured out how to get the map open.

    Also EFE allows me to add, but not modify the newly created object. :(
     
    Last edited by EliteGamer105, Dec 29, 2015
  13. Ermelber

    OP Ermelber GBAtemp Regular
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    EFE cannot edit KMPs yet
     
  14. EliteGamer105

    EliteGamer105 GBAtemp Fan
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    Ah. I see. Would you have that kind of feature for modifying or adding objects in the objects tab for a future beta release of your program?

    Also, is there any way of converting a MKDS nkm file to a MK7 kmp file? I Whenever I edit a kmp file using EFE, it forces me to save it as a nkm file. Sorry if this seems complicated to understand. I am sorta new to MK7 & 3DS hacking.
     
    Last edited by EliteGamer105, Dec 31, 2015
  15. Ermelber

    OP Ermelber GBAtemp Regular
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    Yes, it's possible. But I may probably do that when I finish basic KMP Expander features
     
  16. EliteGamer105

    EliteGamer105 GBAtemp Fan
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    Okay. Cool! I also understand it may take a while to create all the features into the program since it is still a beta program and that there is still a lot to do. So please take your time with this program.

    Just thought of an idea or possibility. Would it be possible to edit the properties of a course item box to give you a specific item or set of items at random? (Like the super item box at DS DK Pass) Sorry about all the questions. I just am excited about the potential of this program and the fact that I am brainstorming ideas atm.
     
    Last edited by EliteGamer105, Jan 2, 2016
  17. Ermelber

    OP Ermelber GBAtemp Regular
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    Yeah it is possible. I might add it soon
     
  18. EliteGamer105

    EliteGamer105 GBAtemp Fan
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    Oh nice! Okay. Good to know that it is possible.
     
  19. Ermelber

    OP Ermelber GBAtemp Regular
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    Nowadays I don't have much time to work on this, but I want to show you that I'm working on it (although slowly)

    [​IMG]
     
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  20. Ermelber

    OP Ermelber GBAtemp Regular
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