Mario 64 on GBA

BETA215

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This isn't a 'port mario 64 on the gba', it's just a proof of concept with everything made from the ground up. So the comment definitely still applies, and for good reasons.

If anything, check the DSi port. Hydr8gon made an incredible amount of effort to make it even work on DSi, and we know that DSi is significantly more powerful than a GBA.
 

4d1xlaan

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This isn't a 'port mario 64 on the gba', it's just a proof of concept with everything made from the ground up. So the comment definitely still applies, and for good reasons.

If anything, check the DSi port. Hydr8gon made an incredible amount of effort to make it even work on DSi, and we know that DSi is significantly more powerful than a GBA.
Are we gatekeeping language now? Doom for the snes is still widely considered a port despite being made with a custom engine from the ground up without source code reference

and I have to say, nintendo did a fantastic job getting mario 64 running on the original ds back in 64
 

Tarmfot

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This isn't a 'port mario 64 on the gba', it's just a proof of concept with everything made from the ground up. So the comment definitely still applies, and for good reasons.

If anything, check the DSi port. Hydr8gon made an incredible amount of effort to make it even work on DSi, and we know that DSi is significantly more powerful than a GBA.
That port is amazing but need to be polished. :-/
 

Jayro

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We have seen tomb raider on the GBA. Amazing work, wow.

Is it possible with magic and the star aligning to port mario 64 on the gba and if yes should we dare to do so or is it a better idea to keep pandoras box closed.
The Nintendo DS is a better platform for such a feat. I'd love a 1:1 port, but it'd probably be a heck of a lot easier to just mod the retail DS version to mirror the N64 release.
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the dream is true


The way the graphics distort heavily near the camera is a no-go... If they fix that ugly mess it'd be a lot better. Not sure why they added that, it didn't have it originally.
 

Jayro

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