ROM Hack Making a Game

.::5pYd3r::.

Viva La Pizza
OP
Member
Joined
Jun 2, 2007
Messages
765
Trophies
0
Age
29
Location
The GREAT Southern Land :D
Website
Visit site
XP
293
Country
Hi I'm looking for some help to try creating a game for DS and i'm wondering where to start like what tools you need and how to do it and stuff so all help is appreciated (sorry if i didnt word it properly i'm not good at writing my thoughts down)
 

Issac

Iᔕᔕᗩᑕ
Supervisor
Joined
Apr 10, 2004
Messages
7,025
Trophies
3
Location
Sweden
XP
7,343
Country
Sweden
devkitarm (part of devkitpro) Go download it! (libnds should come along, you need it bad!)
some program to write c code in... (if you plan on doing it in c, like me) You can use notepad, or whatever flum...
and the command window... (cmd).

Not much more is needed actually!

Much info and help and tutorials at drunkencoders.com and gbadev.org
smile.gif
(the gbadev forum that is)

best of luck, and any more questions, go ahead
smile.gif


EDIT:

Okay, some basic info.. do you know c ? it helps quite a lot, but isn't that necessary if you know any other programming language since if you write your code in pseudo code, you can easily translate it all into which ever language you want, by looking it up in a c book for example. (you don't even have to know ANY language, but it will make it a bit harder.. not impossible though! But if you know some language, you will have some structure help probably..)
CODE... and then it should loop eight times, calculating 4 + x where x increases from 1 to 8...
TRANSLATE!
...
for(x=0; x
 

Heran Bago

Where do puyo come from?
Member
Joined
Nov 6, 2005
Messages
3,100
Trophies
0
Age
35
Location
Foggy California
Website
heranbago.com
XP
1,187
Country
United States
Issac, this board needs more awesome posters like yourself.

OP - I recommend PAlib in addition to ndslib/devkitpro. It really simplifies things if you're starting. There are even wonderful tutorials an samples.
www.palib.info
 

Issac

Iᔕᔕᗩᑕ
Supervisor
Joined
Apr 10, 2004
Messages
7,025
Trophies
3
Location
Sweden
XP
7,343
Country
Sweden
Issac, this board needs more awesome posters like yourself.

OP - I recommend PAlib in addition to ndslib/devkitpro. It really simplifies things if you're starting. There are even wonderful tutorials an samples.
www.palib.info

Aww thanks, and still barely anyone know who I am
laugh.gif
.

PAlib, I havn't used that one, so I can't comment on it, though I'm sure it's great
smile.gif

many libraries are great, but it's good to watch out so it wont get double declarations... (I remember when I played around with GBA in the beginning, writing the library myself... then using a premade one too.. and all sorts of errors since I had like: btnA and the library had button_a and linking to the same bit... aww it was not fun!

I have to check up on PAlib
smile.gif
 

Flozem

Well-Known Member
Member
Joined
Nov 8, 2006
Messages
170
Trophies
0
XP
92
Country
Netherlands
Though when that happens it's solved by merely placing the function "btnA = button_a" after loading the libraries. But yes, it can get confusing - had that happen to me making scripts for Neverwinter Nights PW's. It was always hell if you wanted to incorporate other people's code into your own core scripts.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    SylverReZ @ SylverReZ: @salazarcosplay, I'm good. Thanks.