Majora's Mask on EmuNand

Discussion in 'Wii - Backup Loaders' started by Catastrophic, May 12, 2012.

May 12, 2012

Majora's Mask on EmuNand by Catastrophic at 7:50 PM (4,442 Views / 0 Likes) 7 replies

  1. Catastrophic
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    Member Catastrophic Perfectly Normal

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    I recently decided to try out the EmuNand option on USB Loader GX and installed a few N64 games on it. Games like Star Fox 64 worked fine but whenever I try to play Zelda Majora's Mask it crashes after the spinning N64 logo. I've tried changing a few settings but it still hangs.

    Does anyone know if it's possible to get it working?
     
  2. FIX94

    Global Moderator FIX94 Global Moderator

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    Hi, newer N64 virtual console games doesnt work with d2x cios, only with waninkokos cios r17 and triiforce or mighty channels.
     
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  3. Catastrophic
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    Member Catastrophic Perfectly Normal

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    thanks for the input! I think I'll stick to the SD Menu for now.
     
  4. MassiveRican

    Member MassiveRican GBATemp's Unofficial Vigilante

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    Actually I have all N64 VC including Majora's Mask working with d2x cIOS using WiiFlow+/Advanced launching emunand strictly through USB loading.
     
  5. FIX94

    Global Moderator FIX94 Global Moderator

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    How that? You mean you use triiforce forwarders? Because davebaol never fixed the problem...
     
  6. MassiveRican

    Member MassiveRican GBATemp's Unofficial Vigilante

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    I created a clean UNEEK NAND with ModMii, then launched it with neek2o, configured the nand settings like wifi synced remotes, setup screen resolution etc. Then I named the folder "flownand" and put it on the root of my USB, afterwards I set the path in the .ini as /flownand/ and it returns to loader when I quit with Wii Menu. I'm using d2x v8 final 245-251 with bases recommended by wiiflowiki.

    I don't know the technicalities of how it works but I'll post a vid cuz its crazy, it's been said that for a long time they don't work due to how they're compressed but I assure you they're working for me.

    Edit: Well I stand corrected. Sin & Punishment and LOZ: Ocarina of Time Masters Quest (Injected VC) were the N64 games I was launching with WiiFlow+. I just attempted to launch LOZ: Majora's Mask and it hung on a black screen after the spinning "N" logo for N64. My apologies, as some N64 VC launches but Majora's Mask does not.

    Majora's Mask does launch under my neek2o setup so I know it's not a bad WAD. I'm still going to post a Vid of Wiiflow+ launching other N64 titles if it helps.
     
  7. MassiveRican

    Member MassiveRican GBATemp's Unofficial Vigilante

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    [member='Fix94'] here's a video of some N64 titles launching in action but you're right it doesn't fully launch Majora's Mask properly. For whatever reason it loads up but then hangs on black screen right after the intro N64 spinning logo.

    Edit: I'd embed the video but I don't know how, I tried it with the special BB code icon and picked youtube and tried to both the embed link and regular youtu.be link and it didn't show up in the post so I just linked to it. If you don't mind I'd like to learn how to embed video directly in my post.
     
  8. AbdallahTerro

    Member AbdallahTerro da KiNG

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    Many Wiiware/VC wads work under Neek environment only. I can name a dozen but here are few ones: swords & soldiers, rubik's cubes, castlevania rebirth, Target toss...
    This was the main reason than stfour added a neek2o mode for loading wiiware, you can try to load problematic games in PL3 after doing the needed setup.
    The beauty about this is that the wiiware is launched from PL3 on real nand calling neek2o then returning to real nand again. You won't notice that there is a neek2o nand involved except for a couple of seconds delay in loading the game.

    It would be cool if this feature is added to Wiiflow and USBL-GX since they also have a Nand mode.
     

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