Linkiboy said:Ive come to the same conclusion after your comment on being able to do it with intergrated graphics.m3rox said:Linkiboy said:Emphasis on professional. And 3D.
Both of which you obviously know nothing about.
I'd love to see your 32MB graphics card run 3ds max with a 1million poly model in all 4 viewframes.
I've been modeling since 2001, I know what I'm talking about. Trying to turn my own statement back on me isn't going to work.
Nobody uses 1 million poly models. I don't know where you got that from. If you're talking about a high-res character model. I can assure you that the final model would only be 10k max polys. All of that detail you see is generated in a sculpting app like Zbrush or Mudbox, and applied as a normal map to the lower poly model to give the appearance of detail.
I use Lightwave, Zbrush, and Maya btw