Hello, all.
I've been looking everywhere for the codes to unlock the Sol and Dark emblems in the US version of Lunar Knights. These two key items were given away in Japan via wireless and they allow Django (Aaron) to use the terrennial Nero and Sabata (Lucian) to use the terrennial Otenko (Toasty). After a whole lot of searching and a whole lot of disappointment, I decided to try and make the codes myself from scratch. Long story short, it worked, and I'd like to share some of my results with you all!
---All codes here are for the North American Version of the game---
Firstly, these are the addresses of the different slots in your "Valuables" bag:
0x021EC328 Slot 1
0x021EC32A Slot 2
0x021EC32C Slot 3
0x021EC32E Slot 4
0x021EC330 Slot 5
0x021EC332 Slot 6
0x021EC334 Slot 7
0x021EC336 Slot 8
0x021EC338 Slot 9
...and so on. Each adress increases by 2 for each slot.
0x021EC34F Key Items last slot
The item in each slot is stored as a 16bit value. These are some of the relevant items I found and their respective values:
FFFF empty
...
005E Endurance fruit (Functional)
005F Speed Fruit (Anything below this appears to be an item one would store in their item bag. They all function as they were originally meant, even from your valuables menu!)
0060 Mobile Unit
0064 Solar Sensor v.1
...
006A Transer (MMSF)
006B Geo's glasses (MMSF)
006C - 0072 Range of quest-based items
0073 Luna Emblem
0074 Sol Emblem
0075 Dark Emblem
0076+ ---Broken Items---
After 0075, the items loop back to the names of useables, but the descriptions, freshness gauge, and icons are all broken. I've only tried to use one, but it did not function.
Now, enabling these codes can be done by loading your save data into a DS emulator, changing the values at the addresses given, saving, and reloading your save back to your DS cartidge, but an AR code might be more useful to people than the information I gave. Below is a series of codes to give you the Sol, Luna, and Dark Emblems as well as Geo's Glasses and the Transer. These are set to overwrite your last 5 slots in the valuables menu, so take heed.
021EC34F 00000075
021EC34D 00000074
021EC34B 00000073
021EC349 0000006B
021EC347 0000006A
I'll be honest, I let DeSmuME handle the AR code conversion. Oddly enough, it's just the simple address and value to be written. Forgive me, but are these codes not considered RAW? Well, whatever the emulator says, I guess.
So there you go. There are still some things I'd like to know, though. There was talk of a code that would unlock Warrock as a terrennial in this game, but I have no idea how to get him. Apparently the code was made by @the_9th_sage , but all the links to it are dead. (I've just now tried to contact him, I'll post back if anything returns).
Also, what are the Lunar emblem, Geo's Glasses, and Transer for? Does anyone know?
I've been looking everywhere for the codes to unlock the Sol and Dark emblems in the US version of Lunar Knights. These two key items were given away in Japan via wireless and they allow Django (Aaron) to use the terrennial Nero and Sabata (Lucian) to use the terrennial Otenko (Toasty). After a whole lot of searching and a whole lot of disappointment, I decided to try and make the codes myself from scratch. Long story short, it worked, and I'd like to share some of my results with you all!
---All codes here are for the North American Version of the game---
Firstly, these are the addresses of the different slots in your "Valuables" bag:
0x021EC328 Slot 1
0x021EC32A Slot 2
0x021EC32C Slot 3
0x021EC32E Slot 4
0x021EC330 Slot 5
0x021EC332 Slot 6
0x021EC334 Slot 7
0x021EC336 Slot 8
0x021EC338 Slot 9
...and so on. Each adress increases by 2 for each slot.
0x021EC34F Key Items last slot
The item in each slot is stored as a 16bit value. These are some of the relevant items I found and their respective values:
FFFF empty
...
005E Endurance fruit (Functional)
005F Speed Fruit (Anything below this appears to be an item one would store in their item bag. They all function as they were originally meant, even from your valuables menu!)
0060 Mobile Unit
0064 Solar Sensor v.1
...
006A Transer (MMSF)
006B Geo's glasses (MMSF)
006C - 0072 Range of quest-based items
0073 Luna Emblem
0074 Sol Emblem
0075 Dark Emblem
0076+ ---Broken Items---
After 0075, the items loop back to the names of useables, but the descriptions, freshness gauge, and icons are all broken. I've only tried to use one, but it did not function.
Now, enabling these codes can be done by loading your save data into a DS emulator, changing the values at the addresses given, saving, and reloading your save back to your DS cartidge, but an AR code might be more useful to people than the information I gave. Below is a series of codes to give you the Sol, Luna, and Dark Emblems as well as Geo's Glasses and the Transer. These are set to overwrite your last 5 slots in the valuables menu, so take heed.
021EC34F 00000075
021EC34D 00000074
021EC34B 00000073
021EC349 0000006B
021EC347 0000006A
I'll be honest, I let DeSmuME handle the AR code conversion. Oddly enough, it's just the simple address and value to be written. Forgive me, but are these codes not considered RAW? Well, whatever the emulator says, I guess.
So there you go. There are still some things I'd like to know, though. There was talk of a code that would unlock Warrock as a terrennial in this game, but I have no idea how to get him. Apparently the code was made by @the_9th_sage , but all the links to it are dead. (I've just now tried to contact him, I'll post back if anything returns).
Also, what are the Lunar emblem, Geo's Glasses, and Transer for? Does anyone know?