ROM Hack Luminescent Diamond - A ROM Hack Inspired by Renegade Platinum

The_Time_Is_Nigh

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Initial release within 24 hours. Ignore the cord mess.
 

Eevenin

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Speedy! Quick! Exciting! Will there be a changelog so we know what to expect and won't be bombarding you with tons of questions?
 

The_Time_Is_Nigh

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Speedy! Quick! Exciting! Will there be a changelog so we know what to expect and won't be bombarding you with tons of questions?
Initial release is just wild encounters. Further changes will be in the future. If you can encounter it in the wild in Renegade Platinum, it'll be here at that level. Even if I haven't made the changes to make that level make sense - IE. an area that has been unblocked in Renegade Platinum early (and thus has lower levels) still has those levels in Luminescent. Hopefully in the future I am able to script edit and make similar changes (legendaries, story changes, etc) but for now we will have to deal with what we have. I've teamed up with several people for research purposes.
 

elad1212

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Hard at work on wild encounters. Hit me up on Discord if you want to help out, Lucipurr#8239
I will send you full instructions, a Pastebin link, and a google docs link to submit the route.


Currently in progress. This is a living thread, so I will update it as I go. Anything marked as research stage, I would appreciate input on what file/files to look in to edit these things.

Plans and current progress:


Plan


Stage


Notes
Porting all wild encounters from Renegade Platinum
In progress. ETA: 2-3 days.
First version will be released when this is done. I have created a tool to help move this along quickly, so this won't take too long at all. If you have a game save that has most of the trainers defeated and is through the Elite 4, this would help me move even quicker. :)
Porting all trainer teams from Renegade Platinum
Research complete.
I have located the trainer data, looking for move data so I can update the movesets.
Deactivate EXP Share
Research stage.
I have found a cheat code for this - will likely include the instructions for installing Edizon and encourage using that with the mod. The EXP share is hardcoded in, and will not easily be turned off for right now.
Remove trading evolution requirements
Research complete.
Located. Easy to change. Will not be using the one on GameBanana, and will be making my own level reqs and stuff.
Edit following Pokemon sizes
SCRAPPED.
I have located the file to edit this, but have decided against including it. Please check out DistantKingdom's mod on GameBanana if you would like true Pokemon sizes in your game.
Activate Platinum outfit by default
Research Stage.
If it's a DLC, I will not do this. If it's just a pre-order bonus, I will. I have no intention of supporting piracy with this hack, so I'm hoping this is not something they end up selling.
Revamped Underground Encounters
Research complete.
Low Priority. I may move some of the more rare Pokemon, such as pseudo-legendaries here as opposed to the overworld.
Overhauled Legendaries
Research complete.
You know that Shadow Giratina? I plan to make the other legendary battles tough like that one except catchable, stronger movesets, higher levels, just an overall tougher battle so they're harder to catch. Also intend to make Palkia spawn once Dialga has been captured.


EDIT: After trying out DistantKingdom's True Pokemon Scale mod, I have decided against including it in my mod, as it is definitely... polarizing. I completely adore it, but I can see how people would not like it. I would highly suggest downloading their mod if you want it to be in your game.





I LOVE YOU SO MUCH!!!
I Have waited for this so much!! Its sounds great !! And i dont play BDSP untill the moment this ROM hack will lunch!
Thank you!
 
Last edited by elad1212,

lattechan

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I'm happy to teach you, hit me up on Discord and I'll teach you step by step, and how to re-insert them. It's pretty easy when you have it down. If you'd like, I'll include it in my mod when I'm done (with full credit to you).

I just came here to update you guys that all these -1 zones not... actually existing (so I didn't have to touch them) and Turnback Cave having identical encounters in Renegade Platinum made me fly past half-way on encounters.

EDIT: Alternative for you, Pato. If you can make a save with all the Pokemon in PKHex for me (idc about pkm legality, it's just for size checking, so should be a quick job), we could work together on a document of what needs size changing and work on that size mod together.
unless it's been fixed yet i'd wait on the pkhex h/w thing kurt was saying something about it not being correct right now (it might already be fixed fyi,) just wanted to let you know. If you don't mind PMing me here I'll at least take a look at doing it I sent you a friend request on disc but I might forget to check back cause i never use it
 

The_Time_Is_Nigh

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Links? Videos? Screenshots? Any kind of reference?
Sure, someone on my research team said strength boulders weren't working so I showed off that they are on my end and showed an encounter at the end. I'd have something more substantial but I'm in the process of upgrading my SD on my switch.

- removed, irrelevant now -

Progress is still coming along.
 
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The_Time_Is_Nigh

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About 20 zones left, then I'm looking into safari zone, honey trees, and some other things I haven't quite figured out yet.

There may be a problem regarding trainer teams - I have yet to confirm myself yet, but the person who has been helping me research says that changing trainer teams may make strength boulders unmoveable. If this is true, I will be including a walk through walls cheat with the game (when the trainer teams update comes out), along with one to disable the exp share and affection bonuses, and to grant the PokeRadar at the start.
 

elad1212

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V1 is out, includes ONLY wild encounters. Enjoy, and let me know if you have any problems with it.

EDIT: Oh yeah, immovable boulders aren't a problem. I tested it and all is good.
WOW good work !!
i will wait to the finel version with Trainer Battles, Pokemon Changes....
keep up the good work thank you very very much!

do you include the "True pokemon scale" thing i saw in gamebanana in this rom or should we do this menually?
 

The_Time_Is_Nigh

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WOW good work !!
i will wait to the finel version with Trainer Battles, Pokemon Changes....
keep up the good work thank you very very much!

do you include the "True pokemon scale" thing i saw in gamebanana in this rom or should we do this menually?
I'll be considering including my own version of true Pokemon scale, I think.
 

The_Time_Is_Nigh

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Pokemon type/stat changes tonight. Somebody finished it up for me. Someone else has trainers in the works. I will be doing underground tables this weekend to add all the starters and some more cool stuff.
 

Eevenin

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Will trainer changes include enhanced AI? I don't know how much more effort that sort of thing takes, or if it's a matter of just telling the game how hard the encounter should be with built-in difficulty levels.

Similarly in "I have no idea how hard this is," I was wondering if giving the bike/pokeradar early is anywhere on the roadmap? Renegade Platinum was so far ahead of its time in QoL that a lot of the features that otherwise made it so good are just here natively (talk about that future-proofing!), so once the full encounter tables are adjusted I'm definitely going to give this a go on a new save file. I'm really excited!

(Hopefully my questions are not annoying, either, I don't know how else to engage with things I am interested in, lol.)
 

The_Time_Is_Nigh

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Will trainer changes include enhanced AI? I don't know how much more effort that sort of thing takes, or if it's a matter of just telling the game how hard the encounter should be with built-in difficulty levels.

Similarly in "I have no idea how hard this is," I was wondering if giving the bike/pokeradar early is anywhere on the roadmap? Renegade Platinum was so far ahead of its time in QoL that a lot of the features that otherwise made it so good are just here natively (talk about that future-proofing!), so once the full encounter tables are adjusted I'm definitely going to give this a go on a new save file. I'm really excited!

(Hopefully my questions are not annoying, either, I don't know how else to engage with things I am interested in, lol.)
Of course you're not annoying me :) I found "weights" for ai move usage, and I'm happy to tell someone where that is located, but I'm no good at balancing, so someone else will have to handle that.

As far as granting those items earlier, (for now) a lot of qol changes will have to be provided via cheat codes or pre-generated saves. PS: encounter tables are finished and published.
 
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