Luma3ds 7.0 Released! Adds Sighax Support!

Discussion in '3DS - Flashcards & Custom Firmwares' started by TheVinAnator, Apr 16, 2017.

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  1. TheVinAnator
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    TheVinAnator GBATemp's Greatest Vin

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    Luma3ds v7.0 was released today! Grab it on the github page here: https://github.com/AuroraWright/Luma3DS/releases/tag/v7.0 ! This update adds many new things including N3DS Sighax Support! Here are the patch notes:
    "
    • Added chainloader selector menu (can be called with START on boot, the START payload can now be booted with L+START).
    • Implemented IPS patcher for code.bin, you need to copy the IPS patch to /luma/titles/<titleID>/code.ips.
    • Added a LayeredFS implementation thanks to @delebile's hard work. Compatibility should be really good as only two games have been reported as being not working out of all the reports (due to the unusual way they were compiled). To use it, you will need to copy romfs files (following the romfs folder structure) to /luma/titles/<titleID>/romfs/. Coupled with IPS code patching, this allows for easy legal distribution of game translations/hacks.
    • Added unverified New3DS SigHax support (it should work fine, though).
    • Added support for the power button in menus (thanks @d0k3).
    • Added possibility to patch NAND apps (like the eShop).
    • Download Play is now region free (thanks @adibsurani).
    • Signature checks are patched out for 1.x/2.x NATIVE_FIRM and SAFE_FIRMs (thanks @SciresM).
    • PIN changes: PIN is now hidden while being entered, added possibility to clear the inserted PIN by pressing SELECT.
    • Stubbed the SetGpuProt syscall on 11.3+ to make *hax payloads work on Old3DS.
    • Fixed firmlaunch/reboot patch on New3DS 11.4.
    • Fixed config not being saved if a payload was launched after quitting the config menu.
    • Refactored the codebase to limit nested if/elses.
    • Several other improvements to overall system stability and other minor adjustments and bug fixes have been made to enhance the user experience"
     
  2. proflayton123

    proflayton123 悲しみ

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    Adds N3DS sighax support but without a public bootrom it's currently obsolete
     
  3. TheVinAnator
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    TheVinAnator GBATemp's Greatest Vin

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    Indeed but at least it's a step forward.
     
  4. Lilith Valentine

    Lilith Valentine GBATemp's Wolfdog™ I drool on my knife

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    There is literally no reason to make another thread for this
     
  5. TheVinAnator
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    TheVinAnator GBATemp's Greatest Vin

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    Sorry, was there already a thread? Just thought I'd notify of the changes. Some are pretty cool.
     
  6. Lilith Valentine

    Lilith Valentine GBATemp's Wolfdog™ I drool on my knife

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    We have an official thread for Luma3DS, there's no reason to make a thread for each release. No matter how significant the release, we don't need more than the official thread
     
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  7. TheVinAnator
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    TheVinAnator GBATemp's Greatest Vin

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    Fair enough, can't argue with that.
     
  8. BlueFox gui

    BlueFox gui SOMEONE

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    why N3DS and not O3DS support for sighax? ;-;
     
  9. Skyshadow101

    Skyshadow101 The Sky Is The Limit!

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    I have no clue. Might not be powerful enough? Or maybe they haven't figured out how to use it on the O3DS, yet. Hopefully the latter.
     
  10. BlueFox gui

    BlueFox gui SOMEONE

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    not powerful enough is a very shitty excuese :/
    its something related to the BOOTROOM
     
  11. Skyshadow101

    Skyshadow101 The Sky Is The Limit!

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    Yea, probably the latter. Don't know why they added support for sighax just on n3Ds and not wait on the o3DS to be figured out. Support is useless right now, since we don't have the bootrom, yet.
     
    Last edited by Skyshadow101, Apr 16, 2017
  12. BlueFox gui

    BlueFox gui SOMEONE

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    yes, its kinda usless
     
  13. Abcdfv

    Abcdfv What comes around goes around.

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    Cool, thanks for the heads up.
     
  14. Issac

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