Looking to extract 3d models from Harvest Moon: Animal Parade

Discussion in 'Wii - Hacking' started by Furvy, Mar 11, 2010.

  1. Furvy
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    Newcomer Furvy Newbie

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    I basically want to do the same thing as in this post, but with Harvest Moon character models: http://www.zapotlanejo.info/Nintendopaperc...f=19&t=3283

    What I want to do is extract 3d character models from Harvest Moon: Animal Parade. I already have the entire .iso extracted, but I simply do not have the programming expertise to create a converter.

    Now, ASSUMING that the \RBIEE9\cg\3d\chr is the directory I want to be in, I see three folders:
    "model", "mot" and "tex"
    Files in "model" are of extension ".cmp"
    Files in "mot" are of extension ".motma"
    Files in "tex" are of extension ".tex"

    If there is any way that someone could write up a program to open up these files, and help me get them in a 3d program, I would be more than happy to send you a money donation for your efforts through Paypal if you like.

    I already tried PM'ing G2X, but it doesn't look like he/she's been online in a couple months. If anyone knows how to get a hold of G2X some other way or on another forum, that would help me greatly as well.

    Thanks for all your help
     
  2. Furvy
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    Newcomer Furvy Newbie

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  3. Furvy
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    Newcomer Furvy Newbie

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    Utterly AMAZING tool this is. Beautiful models ripped right off the bat - I couldn't have asked for a more perfect program.

    Hopefully others will find this amazing tool useful! It works great with Dolphin 2.0 RC1

    [​IMG]
     
  4. Frozen_Fish

    Member Frozen_Fish GBAtemp Regular

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    Awesome, I wasn't aware that 3DRipper DX still worked with Dolphin.
    Just tried it out on Tatsunoko vs Capcom (I haven't assigned her textures correctly [​IMG])

    [​IMG]
     
  5. Tagg7

    Member Tagg7 GBAtemp Fan

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    How do I go about doing this? Can I just open the model files from a game ISO into 3D Ripper DX? Any kind of simple tutorial would be really appreciated.
     
  6. Furvy
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    Newcomer Furvy Newbie

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    I'm not really good at writing tutorials, but I'll write a little about what I did.

    Tools used:
    3D Ripper DX v1.7
    Dolphin 2.0 RC1
    3ds Max Design 2010 32-bit (Yes, specifically the DESIGN version)

    3D Ripper DX is a program which runs with your 3D game and does some magic to rip the actual models and textures which are being rendered on screen from your videocard's frame buffer.

    In Dolphin, for this to work, you must go into configuration and change the graphics plugin to "Dolphin Direct3D9", because 3D Ripper DX can only rip DirectX9 and 8 stuff.

    There is a quickstart guide to 3d ripper DX: http://www.deep-shadows.com/hax/3DRipperDX...quickstartguide

    What you want to do is replace the line that says "Please select the DirectX 9 application to analyze" with the full path to your Dolphin.exe. I guess some people prefer the additional .obj files being created in addition to the default .3dr files, so go ahead and check the box "Also capture to Wavefront .OBJ" if you want. I haven't had much success importing .obj's without extreme distortion. Then click "Launch" and it will start up Dolphin.

    Then start up your game, play to the scene you want to capture, and hit F12 (If you didn't change it from default). Capturing from Dolphin took about 3 seconds on my machine. Other people have had several minutes or hours(?) from what I see on the internet. Afterwards, the frame has been captured and is ready to import.

    The program which I used to import the models is 3ds Max Design 2010 32-bit. Go to File -> Import and navigate to the path listed in your 3D ripper DX's path for "Frames (*.3DR) output directory" and open your captured frame with extension .3dr. Then you want to try choosing one of the "Recommended values" under the top section labeled "Reverce projection parameters". Also, I don't know how this works on other games, but importing a .3dr with all of the default options checked such as "Ignore" options didn't give me anything. When I unchecked all of the "Ignore" options, everything appeared to import. It may be different depending on the game, I have absolutely no idea. Play with all of the options on the import screen and see what works for you.

    After the import, the models looked really blocky, so I selected the model and went to Modifiers -> Mesh Editing -> Vertex Weld and set it to a value of 0.01 and they appeared all nice and smooth like they do in the game.
     

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