Just to know, who here is studying math at a high level (master and doctorate) ?
I'd love to share my math geekiness with other tempers.
Btw : I'm in 2nd year of my doctorate
I think public research. If it's damn too hard to find it, I might look for some private research jobs. I've been recently in contact with Tim Sweeney, the chief developper on Unreal engines, and I might try to get into Epic Games.. These guys are cool and really good on the maths side.Just to know, who here is studying math at a high level (master and doctorate) ?
I'd love to share my math geekiness with other tempers.
Btw : I'm in 2nd year of my doctorate
I'm kind of a math geek. I've considering getting a math major. I'm in Electrical Engineering right now. I've taken Calc 1-3, Differential equations, and matrix/linear algebra already. Plus I've used a lot of math in my EE classes. So how much harder does it get after that? Is it a pain in the ass to get a masters?
Depends, from my point of view it doesn't get harder than it gets more abstract. So if you can't stand abstraction, you'll be somehow lost. But if you can stand studiying things from an abstract point of view and keep a good mathematical intuition, you'll make it.
As an example, if you've been studying linear algebra, you've probably started viewing 2x2 real matrices as transformations in the plane but with no particular problem with abstracting, you've built upon that, and started to work with less geometric fields like the complexes, and with higher dimensional stuff, where you can't damn think of a sphere in 12 dimensions (btw it sounds stupid but starting at dimension 4 you have really unexpected stuff appearing. If you take your 4 dimensional sphere, you can put it inside out in a smooth way. It means you can take a ball and revert it fully without cutting or hard folding. Even better, someone has made an opengl visualisation of a projection in 3 dim of this process, you can see it as a screensaver in linux, it's called sphere eversion). Back on topic. If you're at ease there, maybe you won't when in master you'll have to think of infinite dimensional matrices, or matrices with each elements being an operator. Thinking of a curve in the topological space of matrices... This kind of far-fetched stuff is common sense for a master level... The best way to see if you're well prepared is to buy some textbooks in the mathematical field you like best and start working on it. If you can handle it, you'll handle the rest.
For example if you like matrices stuff, you can look at "Matrix Groups : an Introduction to Lie Group Theory". This book starts with basic stuff, and builds some really advanced mathematics from that.
QUOTESo after you get your doctorate's, what kind of job are you looking to get?
I think public research. If it's damn too hard to find it, I might look for some private research jobs. I've been recently in contact with Tim Sweeney, the chief developper on Unreal engines, and I might try to get into Epic Games.. These guys are cool and really good on the maths side.Just to know, who here is studying math at a high level (master and doctorate) ?
I'd love to share my math geekiness with other tempers.
Btw : I'm in 2nd year of my doctorate
I'm kind of a math geek. I've considering getting a math major. I'm in Electrical Engineering right now. I've taken Calc 1-3, Differential equations, and matrix/linear algebra already. Plus I've used a lot of math in my EE classes. So how much harder does it get after that? Is it a pain in the ass to get a masters?
Depends, from my point of view it doesn't get harder than it gets more abstract. So if you can't stand abstraction, you'll be somehow lost. But if you can stand studiying things from an abstract point of view and keep a good mathematical intuition, you'll make it.
As an example, if you've been studying linear algebra, you've probably started viewing 2x2 real matrices as transformations in the plane but with no particular problem with abstracting, you've built upon that, and started to work with less geometric fields like the complexes, and with higher dimensional stuff, where you can't damn think of a sphere in 12 dimensions (btw it sounds stupid but starting at dimension 4 you have really unexpected stuff appearing. If you take your 4 dimensional sphere, you can put it inside out in a smooth way. It means you can take a ball and revert it fully without cutting or hard folding. Even better, someone has made an opengl visualisation of a projection in 3 dim of this process, you can see it as a screensaver in linux, it's called sphere eversion). Back on topic. If you're at ease there, maybe you won't when in master you'll have to think of infinite dimensional matrices, or matrices with each elements being an operator. Thinking of a curve in the topological space of matrices... This kind of far-fetched stuff is common sense for a master level... The best way to see if you're well prepared is to buy some textbooks in the mathematical field you like best and start working on it. If you can handle it, you'll handle the rest.
For example if you like matrices stuff, you can look at "Matrix Groups : an Introduction to Lie Group Theory". This book starts with basic stuff, and builds some really advanced mathematics from that.
QUOTE said:So after you get your doctorate's, what kind of job are you looking to get?
Everyone who has played it does. It's just that mind-numbingly good. And if you don't know how it is to chainsaw someone to death, play it. Alright, carry on.QUOTE said:I love Gears of War
QUOTE said:It's still quite interesting, but I seem to be suffering from 1st year syndrome, in that I do almost no work and go to hardly any lectures.
Oh well.
I'd also call it the 3rd year syndrome
Oh let's call it the 8th year syndrome hereThe hardest part now is that I have to go to the lectures where I'm the lecturer... damn... At least I teach mathematics for computer graphics it's funnysome students are always excited to make a bouncing ball in povray...
\begin{sarcasm}Quick, someone give me a proof that there are an infinite amount of twin primes.