Looking for Children of Mana Saves

Discussion in 'NDS - ROM Hacking and Translations' started by WangJang, Dec 13, 2006.

Dec 13, 2006
  1. WangJang
    OP

    Newcomer WangJang Advanced Member

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    I am looking for any children of mana saves from any device, from any point in the game, i would appreciate it [​IMG]

    Thanks.
     
  2. Normmatt

    Member Normmatt Former AKAIO Programmer

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    I'll upload my save which is quite far in the game later (it will be an m3 save).

    I hope this means you going to be making a savestate editor for this game as the only thing i could change without fixing the checksum was the money and only too 9999 from 5675

    I'm Level 40, 463HP and 208MP, play time 13:40, and $7602.

    EDIT: you can download it here http://normmatt.com/ds-saves/c23Children_of_Mana.dat
     
  3. WangJang
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    Newcomer WangJang Advanced Member

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    Thanks a lot!

    Thanks to you, i have saved a lot of time [​IMG]

    I have already located the checksum routine, and i have a patch ready to fix the checksum, i will need to rewrite it from arm assembly so i can recreate the checksums without patching the rom.

    Thanks again.
     
  4. Normmatt

    Member Normmatt Former AKAIO Programmer

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    Ohh cool.

    I have been looking for any values for my stats in the save but was unable to so i'm assuming the data is compressed.

    But still i'll be happy when i can max out my stats as i'm currently suck in the game
     
  5. WangJang
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    Newcomer WangJang Advanced Member

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    You won't find them because they are not there, hp/mp/stats are all based of your level + equipment.

    i doubt i will create a editor for this, as its not really playable so here is the code to fix the checksum.

    CODE//================================================================================
    =====
    static BYTE tblChecksum[256] = {
    ÂÂÂÂ0x00, 0x07, 0x0E, 0x09, 0x1C, 0x1B, 0x12, 0x15, 0x38, 0x3F,
    ÂÂÂÂ0x36, 0x31, 0x24, 0x23, 0x2A, 0x2D, 0x70, 0x77, 0x7E, 0x79,
    ÂÂÂÂ0x6C, 0x6B, 0x62, 0x65, 0x48, 0x4F, 0x46, 0x41, 0x54, 0x53,
    ÂÂÂÂ0x5A, 0x5D, 0xE0, 0xE7, 0xEE, 0xE9, 0xFC, 0xFB, 0xF2, 0xF5,
    ÂÂÂÂ0xD8, 0xDF, 0xD6, 0xD1, 0xC4, 0xC3, 0xCA, 0xCD, 0x90, 0x97,
    ÂÂÂÂ0x9E, 0x99, 0x8C, 0x8B, 0x82, 0x85, 0xA8, 0xAF, 0xA6, 0xA1,
    ÂÂÂÂ0xB4, 0xB3, 0xBA, 0xBD, 0xC7, 0xC0, 0xC9, 0xCE, 0xDB, 0xDC,
    ÂÂÂÂ0xD5, 0xD2, 0xFF, 0xF8, 0xF1, 0xF6, 0xE3, 0xE4, 0xED, 0xEA,
    ÂÂÂÂ0xB7, 0xB0, 0xB9, 0xBE, 0xAB, 0xAC, 0xA5, 0xA2, 0x8F, 0x88,
    ÂÂÂÂ0x81, 0x86, 0x93, 0x94, 0x9D, 0x9A, 0x27, 0x20, 0x29, 0x2E,
    ÂÂÂÂ0x3B, 0x3C, 0x35, 0x32, 0x1F, 0x18, 0x11, 0x16, 0x03, 0x04,
    ÂÂÂÂ0x0D, 0x0A, 0x57, 0x50, 0x59, 0x5E, 0x4B, 0x4C, 0x45, 0x42,
    ÂÂÂÂ0x6F, 0x68, 0x61, 0x66, 0x73, 0x74, 0x7D, 0x7A, 0x89, 0x8E,
    ÂÂÂÂ0x87, 0x80, 0x95, 0x92, 0x9B, 0x9C, 0xB1, 0xB6, 0xBF, 0xB8,
    ÂÂÂÂ0xAD, 0xAA, 0xA3, 0xA4, 0xF9, 0xFE, 0xF7, 0xF0, 0xE5, 0xE2,
    ÂÂÂÂ0xEB, 0xEC, 0xC1, 0xC6, 0xCF, 0xC8, 0xDD, 0xDA, 0xD3, 0xD4,
    ÂÂÂÂ0x69, 0x6E, 0x67, 0x60, 0x75, 0x72, 0x7B, 0x7C, 0x51, 0x56,
    ÂÂÂÂ0x5F, 0x58, 0x4D, 0x4A, 0x43, 0x44, 0x19, 0x1E, 0x17, 0x10,
    ÂÂÂÂ0x05, 0x02, 0x0B, 0x0C, 0x21, 0x26, 0x2F, 0x28, 0x3D, 0x3A,
    ÂÂÂÂ0x33, 0x34, 0x4E, 0x49, 0x40, 0x47, 0x52, 0x55, 0x5C, 0x5B,
    ÂÂÂÂ0x76, 0x71, 0x78, 0x7F, 0x6A, 0x6D, 0x64, 0x63, 0x3E, 0x39,
    ÂÂÂÂ0x30, 0x37, 0x22, 0x25, 0x2C, 0x2B, 0x06, 0x01, 0x08, 0x0F,
    ÂÂÂÂ0x1A, 0x1D, 0x14, 0x13, 0xAE, 0xA9, 0xA0, 0xA7, 0xB2, 0xB5,
    ÂÂÂÂ0xBC, 0xBB, 0x96, 0x91, 0x98, 0x9F, 0x8A, 0x8D, 0x84, 0x83,
    ÂÂÂÂ0xDE, 0xD9, 0xD0, 0xD7, 0xC2, 0xC5, 0xCC, 0xCB, 0xE6, 0xE1,
    ÂÂÂÂ0xE8, 0xEF, 0xFA, 0xFD, 0xF4, 0xF3 };
    //================================================================================
    =====
    BYTE GetChecksum(BYTE *pData)
    {
    ÂÂÂÂint i = NULL;
    ÂÂÂÂBYTE XorVal = NULL;
    ÂÂÂÂBYTE CurVal = NULL;
    ÂÂÂÂfor (i=0; i
     
  6. Normmatt

    Member Normmatt Former AKAIO Programmer

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    Bah, I wasn't reading it right [​IMG]

    Btw, is BYTE just declared as an unsigned char?

    EDIT: I've got this working, but when i change the level which i assume is at 0x39 in my save the level of my character doesn't increase but when i change the money located at 0x33 it works fine.

    EDIT2: I've found the location of the items and i may make an editor for this game ..... though it will probably just end up being a max out utility [​IMG]

    EDIT3: Hahahah, theres a debug weapons called "Ultima" which have 999 attack too bad i cant seem to get them to equip [​IMG]

    EDIT4: It appears if you max out all your items you cant equip any new equipment ... i should of known that would happen
     
  7. WangJang
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    Newcomer WangJang Advanced Member

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    Glad you got it working [​IMG]

    I saw the debug items yesterday, there is also a debug armor with 999.

    If you take 0x0C (where you pass to the checksum routine) as the base, then for instance.

    base+0x215 is Knapsack size, 0 to 4 (smallest to largest)
    base+0x053 is Playtime
    base+0x027 is Gold
    base+0xDBB is Experience (Level) change this to 0xF1 0x08 0x01 0x00 for level 99

    Cya
     
  8. Shinji

    Member Shinji ҉҉ ҉҉

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    WangJang, our resident save editor [​IMG]
     

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