Hacking Looking for advices or help to decode files for Yakuza PSP

Aegehn

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Hello everyone,

I've found a workaround for my problem. Riku, you were right, it was indeed a memory issue. The CPK file must have been getting to big. Turns out the biggest file in the archive is a font file, containing all the fonts of the game (except fur cutscenes subtitles). So there is indeed a lot a kanas and kanjis. But all thoses won't be needed in the translation, leaving us with a way smaller file. And that's enough to do the trick.

The workaround holds until the translations grows too big, but that's already something, at least.
 

Riku

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Are you tried implementing ascii? It helps reducing script size significantly. In some cases it may be supported by character table, but just zeroed out.
 

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