Longdue airs first teaser for RPG 'Hopetown' and annouces team with Disco Elysium's narrator and writer

hopetown disco-like.png

Longdue is one of the developers working on a 'Disco-like' and they have today provided additional details for their inaugural RPG, Hopetown, in a press release. The game's first teaser trailer, aired today, features voice acting by Lenval Brown, who was the iconic narrator of Disco Elysium. Brown is said to be closely involved in the Hopetown project and will voice a key character in the game.

“It feels good to be back—to step into something new,” said Lenval Brown. “There’s nothing like bringing a world to life, shaping a story that’s been waiting to be spoken into existence.”



In Hopetown, words are your deadliest weapon, and every choice leaves its mark. Set in a mining town caught between decay and transformation, shaped by ambition, exploitation, and the fragile systems that bind society together, you step into the role of a rogue journalist—a chaotic, self-destructive provocateur who sees humanity as inherently selfish and cruel. Unapologetically cynical and dangerously unhinged, you thrive on poking at bruises, pulling at loose threads, and watching what unravels.
The press release also noted that Martin Luiga, founding member of the ZA/UM Cultural Association and writer of 7 characters in Disco Elysium, has joined the Longdue team.

“I am pleased to share my experiences with Longdue to help them craft the narrative and systems for Hopetown, playing to the strengths that the narrative RPG genre has achieved thus far and attempting to innovate upon them to tell a rich story based in equal parts on what has been, what is and what could be,” said Martin. “I am confident that the team can deliver a worthy addition to the canon of Western RPGs. I call upon the fans of the RPG and adventure genre to back the Hopetown Kickstarter to help us make the game."
Features of Hopetown include:

  • A Town of Contrasts: The town itself is an arena of extremes. The suffocating darkness of the mine’s depths mirrors the buried truths of its inhabitants, while the surface world—glittering with the promise of progress—is steeped in corruption and power plays. It’s a place where survival depends on who controls the story, and where every decision ripples outward, reshaping not just the world, but yourself.
  • Innovative Mechanics: Building on the legacies of Disco Elysium and Planescape: Torment, Hopetown introduces systems that creatively explore player agency. The psychogeography system is pivotal in how players interact with the game world: emotions, memories, and conversations replace traditional mechanics like keys and levers, becoming the tools that unlock doors, alter landscapes, and reshape relationships. Progress isn’t just about solving puzzles or finding items—it’s about navigating the protagonist’s fractured psyche and the ripples it creates in the environment. Meanwhile, a new journalism-based RPG system gives you the tools to craft stories that shape the world—and yourself. Will you embrace chaos as a gonzo journalist, spinning wild, attention-grabbing narratives? Will you twist reality as a conspiracist, bending events to suit your worldview? Or will you dig deep as a calculated investigator, exposing brutal truths to spark rebellion—or sow complacency?
  • A Crucible of Choices: The mining town is more than a setting—it’s a crucible. What truths will you reveal? What lies will you tell? Will your words inspire hope or destruction? Will you reshape the systems of power, or will they consume you?
  • Every Word Matters: This is a game where everything transforms everything else. Every word you choose matters. Every decision carries weight. And every story you tell changes the world—and the fragile systems that hold it together.
Longdue will launch a Kickstarter campaign to help fund the development of Hopetown. As usual, caution is advised with such crowdfunding campaigns.

:arrow: SOURCE: GBAtemp Inbox
 

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“It feels good to be back—to step into something new. There’s nothing like bringing a world to life, shaping a story that’s been waiting to be spoken into existence.”

Lenval, you are such a d*ckhead.
 

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