lolSnes -- SNES emulator for DS

Discussion in 'NDS - Emulation and Homebrew' started by StapleButter, Aug 19, 2013.

  1. user64

    user64 GBAtemp Fan

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  2. loco365

    loco365 GBAtemp Guru

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    All you should have to do is install devkitpro, then copy the source files to a directory on your computer in which there are no spaces. Then, just point a terminal window at the makefile and it should do the rest.
     
  3. user64

    user64 GBAtemp Fan

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    I moved the directory and now it says I don't have devkitARM installed at all... is there an easier way to install it than the tutorial I linked to?
     
  4. KazoWAR

    KazoWAR GBAtemp Advanced Maniac

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    did you move devkitpro dir? move it back lolsnes source dir was the one that needs to not be in a path with spaces
     
  5. zfreeman

    zfreeman GBAtemp Advanced Fan

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    Is there a reason we have to compile it ourselves?
     
  6. user64

    user64 GBAtemp Fan

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    It's okay, I've resigned myself to waiting for a new pre-built version. If anyone could build me one though, it'd be nice.
     
  7. loco365

    loco365 GBAtemp Guru

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    Well perhaps I'll make builds of it weekly and host it on dropbox if it's okay with Mega-Mario.
     
  8. StapleButter
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    StapleButter 'New Member' registered since 2009. Fuck yea.

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    There's a release build on the first post of this thread, actually.

    You can always compile it yourself if you want a more up-to-date build (read: with basic sound support), but with no guarantee that build will work at all.

    Also, I'd rather avoid having a billion beta builds spreading over the internet and noobs whining they get problems with those builds. Feel free to build it for you or for someone else, but avoid distributing it if possible, unless it works well enough.
     
    zfreeman and the_randomizer like this.
  9. user64

    user64 GBAtemp Fan

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    I could see why you wouldn't want random noobs complaining about broken things all the time. I just wanted to test the new sound emulation, that's all.

    EDIT: Did you take out the FPS counter in the release build? I see in the old screenshots an FPS counter, but is that just the counter in the Windows Desmume?

    EDIT 2: Oh I see it's at the top of the window for the release screenshot.
     
  10. KazoWAR

    KazoWAR GBAtemp Advanced Maniac

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    yes thats a desmume function
     
  11. Flurry

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  12. user64

    user64 GBAtemp Fan

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    Nice icons.
     
  13. StapleButter
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    StapleButter 'New Member' registered since 2009. Fuck yea.

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    Indeed. I tend to prefer the first one.

    Thank you. I'm saving them right now. I suck at drawing so that's a nice help :)

    I also hope they'll convert to 15bit well, but that shouldn't be a problem.


    Relatedly, I made a 16x16 version of this for lolsnes.net. I hope it'll be good enough :)
     
  14. KazoWAR

    KazoWAR GBAtemp Advanced Maniac

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    Donut Plains 2 scrolling is not working correctly, it begins to scroll like normal, then just scrolls back and forth for a while until it decides to scroll down until you die.

     
  15. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    He's aware of the issue ( I think he mentions it on the OP).
     
  16. KazoWAR

    KazoWAR GBAtemp Advanced Maniac

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    Iin v1.0 it didn't scroll at all, but in v1.1 it is scrolling, but not correctly, just making sure knew about what its doing now.
     
  17. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Eh, no worries
     
  18. StapleButter
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    StapleButter 'New Member' registered since 2009. Fuck yea.

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    Hmm what? IIRC it behaves this way in both v1.0 and v1.1...
     
  19. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Take your time, I was trying to point out to him that it hasn't been fixed yet :P
     
  20. VMM

    VMM Hamon > Stand

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    I'm excited about this emulator,
    it plays Super Mario World reasonably good,
    I think it will be the first(and maybe the the only) emulator to play SMW at fullspeed perfectly.



    This 1.1 version, did you compile it from the sources?