lolSnes -- SNES emulator for DS

Discussion in 'NDS - Emulation and Homebrew' started by StapleButter, Aug 19, 2013.

  1. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    How can I tell LolSnes to load a specific ROM, is there a way to select them? I'll be sure to test as much as I can :P I mean, how does the emulator know which ROM to load if there are several in a folder? Just wondering how/if ROM selection works when I use Desmume.
     
  2. StapleButter
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    StapleButter 'New Member' registered since 2009. Fuck yea.

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    Why don't you run lolSnes and see by yourself?

    lolSnes gives you a menu to select your ROM :)
     
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  3. windwakr

    windwakr GBAtemp Fan

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    You can bypass Donut Plains 2 by flying up to the key area in Donut Plains 1 before having the green boxes. It's a bit tricky, but it can be done. Then you can work your way to star world, and do enough of it to get to Bowser's castle using a blue yoshi. But Bowser is invisible, so the game is pretty much impossible to finish.

    I'm guessing he's part of one of the background modes not emulated or something.
     
  4. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Thanks! Testing now :P

    Slot 1 is Retail
    Slot 2 is MPCF Flash Card Device (use path of loaded ROM)

    Got it B-)
     
  5. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Mega-Mario, Test results - LolSnes 1.0 (all ROMs are NTSC-U)

    Warning: Spoilers inside!

    All the Konami games I have tested result in the 16x16 tiles not supported error. I've more games to test if need be. Hopefully these results help somewhatB-)
     
  6. PROTOBOY

    PROTOBOY GBAtemp Regular

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    Thanks for project, tested rom Spider Man Animated (U) the game stop in the first screen with issues in the pixels.

    Its just a report guys;)
     
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  7. StapleButter
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    StapleButter 'New Member' registered since 2009. Fuck yea.

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    Okay, looks like compatibility is not the best. Hey, that's a first release after all :P

    Priority for the next release will be fixing that, I guess.


    I started implementing sound, though. For now, nothing good comes out from the speakers... but that's revealing more bugs in what's already there. Double win!
     
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  8. emigre

    emigre An electric type pokemons

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    Good luck on this Mega-Mario.

    Since getting a PSP, I stopped caring about emulation on my DS as the DS emu scene seemed to have stagnated. So it is great to see people make an effort to improve the DS emulation scene.
     
  9. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Best of luck! If you need more testing done with the audio emulation, let me know :P
     
  10. user64

    user64 GBAtemp Fan

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    Tested Mario's Treasure Hunt (rom hack). It worked, except for a bunch of garbage in the middle of the screen.
     
  11. StapleButter
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    StapleButter 'New Member' registered since 2009. Fuck yea.

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    Graah, I hate audio emulation, or anything relating to audio. When something is wrong, it's such a pain in the ass to figure out what >_<

    Anyway, if there was a SNES audio specialist around here, it'd be cool.


    One SPC700 emulation bug fixed. Now I get the right settings applied to the DSP voices. But bleh, my sound is all beepy and blargy. And I have no fucking idea why. I keep checking my code and it looks right.
     
  12. user64

    user64 GBAtemp Fan

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    Well good luck with this project, it looks really promising!
     
  13. VMM

    VMM Hamon > Stand

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    Last I remember, Mbmax was trying to revive Snesmulds.
    He done some coding and released one unnoficial version.
    You should try contacting him, he has some experience and references to people who know how to do the DSP coding.

    Best of luck to you, I'm excited to see what will come of this emulator :lol:
     
  14. zfreeman

    zfreeman GBAtemp Advanced Fan

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    Nebuleon, could you bestow upon us your greatness?
     
  15. Sheimi

    Sheimi A cute Vixen!

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    Rom test
    EarthBound Uncensored Patch - Crash
    Mother 2 (J) - Crash
    Super Mario Collection (JP Super Mario All-Stars) does display some stuff. Crashes before the Nintendo Logo
    Super Mario RPG (U) - Displays the same thing from Super Mario Collection. Crashes.
    Sparkster (U) - does work. Displays !! 16x16 tiles not supported on the touch screen. Starting a new game, black screen. Not very playable.
    A Link To The Past (J) - Cannot see scrolling on name entry screen. Crashes when you start a new game.
     
  16. Saturosias

    Saturosias thank

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    CATSFC was updated ~July 11th, actually -- though it's for SCDS2.
     
  17. StapleButter
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    StapleButter 'New Member' registered since 2009. Fuck yea.

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    I don't count DSTwo. Mainly because I don't have one, but also because y'see, emulating the SNES on the DS is like a challenge, and it's cheating if you add extra CPUs :P
     
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  18. Luigi2012SM64DS

    Luigi2012SM64DS G-old member

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    I posted the source code for this many pages back. Only no one did anything.
     
  19. windwakr

    windwakr GBAtemp Fan

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    For SNES related stuff, you'd probably be able to get some help here:
    http://board.byuu.org/index.php
    If there's any place where you can find experts on the SNES, it's there.


    Also, have you seen this? http://nocash.emubase.de/fullsnes.htm
     
  20. StapleButter
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    StapleButter 'New Member' registered since 2009. Fuck yea.

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    I'll take a look there.

    As for fullsnes, I'm aware. It's a nice doc, really.

    And the SNemulDS source, well... I already have my project started, and it'd take me some time to fully understand someone else's code, so well...


    About lolSnes, I tried running some of blargg's tests, and they don't even load. It appears they are HiROM. So apparently lolSnes fails at HiROMs, which would explain its low compatibility...
     
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