1. NSixtyNine

    OP NSixtyNine Newbie
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    Last edited by NSixtyNine, Dec 21, 2015
    WirusGen, liomajor, keyra and 9 others like this.
  2. alucard_xs

    alucard_xs GBAtemp Advanced Fan
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  3. mznova

    mznova GBAtemp Regular
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    3.1.0 port next? :D
     
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  4. robcrazee

    robcrazee Newbie
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    im on 5.1.0e and many thanks for doing this (was holding back updating)

    but i will put my tin hat on now...........

    Does this need to be hosted or could i use one of the links for the 5.3.2 hacks to install this (kxeploit)? or has someone already hosted this so it can be launched by the wii u browser
     
    Last edited by robcrazee, Dec 20, 2015
  5. smid

    smid Advanced Member
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    Wow, nice work! Thanks a lot! :)
     
  6. Cyan

    Cyan GBATemp's lurking knight
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    next release of loadiine will be even easier to port.
    no different kernel or loadiine builds to use, all compatibility will be values to set in the sources and build a single elf file.
    one loadiine for all console versions.

    But thanks for working and providing these builds, it's nice to have "old" (not yet, but will be) version ported too :)
    some users might prefer using old version (different compatibility, or things I don't know why)
     
  7. mustafag32g

    mustafag32g GBAtemp Advanced Fan
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    one ring to rule them all in other words

    One loadiine to rule them all
     
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  8. KungFuzion

    KungFuzion GBAtemp Fan
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    Are you going to re-write loadline once the IOSU exploit is released? i.e. iso support etc
     
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  9. jammybudga777

    jammybudga777 GBAtemp Addict
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    would there be much need for ISO support? Would mean storing games 23.3gb each
     
  10. Cyan

    Cyan GBATemp's lurking knight
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    wasting 23GB for NES remix?
    a new format will be better (like wbfs for wii)
    someone even suggested zipping without compression the extracted files. so it's one split zip for SD card instead of thousands or small files.
    but it will require an additional layer between each file read request and file access on SD, simple path redirect will not work anymore, it might slow the loading speed.
     
  11. KungFuzion

    KungFuzion GBAtemp Fan
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    Thats what I meant lol. No one in their right mind would want 23gb game files on their HDD's.
     
  12. sys64738

    sys64738 GBAtemp Regular
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    Thanks!
    Good job.
    Works fine on 5.0.0 FW.
    Just the kernel loading is a disaster, like the first CFW on 3DS...
    (10-15x Race attack failed)
     
  13. retrofan_k

    retrofan_k GBAtemp Addict
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    Why not? If USB access was done via ISOU and a supported 5TB drive was compatibly for example, then having 20Gb + files wouldn't be a major issue IMO.

    The WiiU title(s) current catalogue is not that big and only a handful of decent titles are currently worth playing, due to shovel-ware crap already.
     
    Last edited by retrofan_k, Dec 20, 2015
  14. CoolAlpha

    CoolAlpha GBAtemp Regular
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  15. Cyan

    Cyan GBATemp's lurking knight
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    wux is nice but still taking more space than necessary.
    It compresses only the unused data and keep the game's data uncompressed for direct access without decompressing. but there are still 1GB of unneeded (compressed) data which could be used for something else on the SD (or any device).
    that's a good format if you want to archive them
    it's a compromise between lossless and efficiency.

    It could be used as is by a loader, but it will require two things :
    a layer to access the file (for each file : decrypt the disc, find if present, find location and point to its sector ... and the game expect the file to be decrypted. emulator can do it, I don't know if the loader can on the fly for big files), and a way to load updates if there's no way to read them from the console automatically, which means either reading the updates from a different folder or repacking the updates in the same way than wud single file to prevent having tons of files again.
     
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  16. Skater4599

    Skater4599 GBAtemp Advanced Fan
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    While I dont have a wii u on fw to make use of this, this is fantastic news and work! Love to see progress like this in the scene. Nice work
     
  17. smid

    smid Advanced Member
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    Anyone got Yoshi's Woolly World working with this version of loadiine?
    I've tried different releases/sd cards but still get a 160-2203 error when the game starts. According to the loadiine compatibility list the game should be playable.
     
  18. bbking26

    bbking26 Newbie
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    Thanks for Chismas Gift ,I have 5.0.0E :yayu:
     
  19. EclipseSin

    EclipseSin Ignorant Wizard
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    It depends on the game really, how far wux will compress it, but everything I've compressed so far is only wasting like 200mb.

    [​IMG]
     
  20. NeKit

    NeKit Newbie
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    I'm not sure if this is the case, but any game out post 5.1.0 firmware may not work if it requires functions from newer system libraries.
     
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