GouldFish's new game Dual Strike(title soon to be changed).
Dual strike came around as idea to see if it was possible for a player to control
and work with both screens at the same time.
The end result of this is a cross between asteroids and Ikaruga.
The player controls 2 ships at the same time, one on each screen.
Each ship also has there own colour, 1 blue 1 red.
Each ship also fires bullets based on their colour.
There are 3 colours of asteroids; blue, red and gray.
The play must shoot the right asteroids with the right colours, this is done by allowing the ships to change screen.
The ships are moved at the same time, but shooting it done by a per ship basis.
When a ship gets hit it will get knocked out of the game area, the ship will return after a short while.
The game is lost when both ships are lost at the same time.
In game controls:
left and right - change direction of ship
up - moves ship in direction
Y - Shoots blue bullets
A - Shoots Red bullets
L - Switches ships.
This might be the one and only release of this game, it was started as a way of learning PALib and DS coding and tonight is the first time I've spent any time on it in the last 5 months.
The end result is more of a proof of concept game that should show sprites on both screen, colision detection, scoring (including score board) and score saving.
Main things missing:
Being able to change the control method from the main main
Variable timing for loosing a ship.
Better asteroid generation.