Latest Super Smash Bros. Ultimate patch makes final balance adjustments to the game

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With the final DLC character being added to the roster, Super Smash Bros. Ultimate is officially complete, in terms of post-release content. Now, with all those additions being made to the game over the years, an update has just been released that makes the final balancing adjustments to each of the characters. This will be the game’s last patch in terms of adjustments or new content, and all future updates will only be to “deal with problems” that come up.

A full patch note has been released by Nintendo, detailing all the changes made in the version 13.0.1 update.

Donkey Kong
  • Neutral Attack 2 Increased the amount of time hit detection lasts.
    • Reduced vulnerability.
  • Down Tilt Attack Extended the amount of time opponents will be in the damage animation.
  • Neutral Special Increased the speed that super armor activates.
Link

  • Neutral Attack 1 Increased attack speed.
  • Down Tilt Attack Adjusted launch angle.
  • Up Smash Attack Extended launch distance for the final attack.
Peach

  • Side Special Made it easier to grab edges.
Daisy

  • Side Special Made it easier to grab edges.
Ice Climbers

  • Dash Attack Increased attack speed.
  • Down Smash Attack Extended launch distance.
  • Up Special Increased attack speed.
    • Increased the speed of the edge-grab range detection.
Falco

  • Dash Attack Increased attack power while maintaining launch distance.
  • Side Smash Attack Increased the attack range in the front to match the visual.
Mewtwo

  • Side Tilt Attack Increased power.
    • Extended launch distance.
  • Forward Throw Increased power.
Meta Knight

  • Up Smash Attack Increased attack range.
    • Adjusted so opponents won’t fall over when hit with the first or second hit.
  • Forward Air Attack Increased power.
  • Back Air Attack Increased power.
  • Up Throw Extended launch distance.
Wario

  • Neutral Attack 1 Increased power.
    • Reduced vulnerability.
  • Neutral Attack 2 Increased attack power while maintaining launch distance.
    • Reduced vulnerability.
Ike

  • Neutral Attack 3 Increased power.
    • Extended launch distance.
  • Up Smash Attack Extended launch distance for the high-damage range.
  • Side Special Increased power when starting to charge forward on the ground.
    • Extended launch distance when starting to charge forward on the ground.
Mega Man

  • Dash Attack Extended launch distance for the final attack.
    • Increased attack speed.
  • Down Smash Attack Extended the damage range downward.
  • Side Special Increased power.
Rosalina & Luma

  • Basic Movements Shortened the launch distance when Luma is launched.
  • Down Smash Attack Extended Rosalina’s damage range inward.
Robin

  • Flurry Attack Increased attack range.
    • Increased power.
  • Flurry Attack to KO Increased attack range.
Bowser Jr.

  • Dash Attack Made it easier to hit multiple times.
    • Increased power.
  • Down Tilt Attack Made it easier to hit multiple times.
    • Adjusted launch angle for the final attack.
  • Up Smash Attack Increased power.
  • Side Special Extended launch distance when spinning.
Ryu

  • Side Tilt Attack (Strong) Increased attack speed.
  • Neutral Special Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks.
  • Side Special Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground.
Cloud

  • Down Special Increased attack speed for Finishing Touch.
Inkling

  • Reduced vulnerability when reloading ink.
  • Side Tilt Attack Increased power.
    • Extended launch distance.
  • Up Tilt Attack Made it easier to hit opponents on the ground.
  • Side Smash Attack Made it easier to hit the high-damage range.
  • Neutral Special Extended the distance of the shot.
Ridley

  • Dash Attack Increased power.
    • Extended launch distance.
Piranha Plant

  • Side Tilt Attack Extended launch distance for the final attack.
  • Down Tilt Attack Increased the amount of time hit detection lasts.
    • Reduced vulnerability.
  • Down Air Attack Increased the amount of time the meteor effect lasts for the damage window.
  • Down Special Shortened the time to use the move.
Min Min

  • Basic Movements Reduced the power against shields for each punch.
    • Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
  • Neutral Air Attack Increased the vulnerability when landing.
  • Side Smash Attack Reduced the duration of the Dragon’s beam.
Steve

  • Up Smash Attack Reduced the duration of an opponent’s animation when they are struck by different parts of this attack.
Pyra

  • Basic Movements Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
  • Side Special Increased vulnerability.
Mythra

  • Basic Movements Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
  • Side Smash Attack Shortened launch distance.
Sora

  • Basic Movements Adjusted the length of some of the animations when knocked down on the ground to match other fighters.

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DuoForce

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Why don't they just fire Sakurai and get a team to keep updating the game?
The quality of smash will drop if/when Sakurai leaves the development team for good. You can love or hate the guy all you want, but I simply cannot see any other dev putting as much heart and soul into smash bros as Sakurai has.
 
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WG481

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The quality of smash will drop if/when Sakurai leaves the development team for good. You can love or hate the guy all you want, but I simply cannot see any other dev putting as much heart and soul into smash bros as Sakurai has.
And that, my friends, is based.
 
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Kanakops

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Bruh, I need to wait until the next smash just for the hope of having a kirby above the low tier. He is trash since melee and they are buffing links, cloud, inkling who are already good enough. I really don't understand this balance team and probably never will.
 
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