Hacking RELEASE Latest FS and Acid Patches for Kosmos

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Bullseye

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Ok, I am starting to get confused with so many versions out there.

I have an unpatched 4.1 switch, from which I installed Hekate 4.2 and was playing some NSPs installed in my SD card through a kosmo/atmosphere with sigpatches. I am locked into playing games up to 4.1 FW.

I followed the NH switch hacking guide to create an EmuNAND that I can update with ChoijoudourNX to 9.2 (or 10.0 if necessary) and that I can run sigpatches and use a NSP installer to play newer games.

What would be my best choice of a clean CFW, with what sigpatches and using tinleaf (don't like the waifu nonsense of the Awoo installer)?
 

GeneX

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What would be my best choice of a clean CFW, with what sigpatches and using tinleaf (don't like the waifu nonsense of the Awoo installer)?
There is an option to remove her on Settings menu: Remove Anime.

I don't like her as well...
 
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OperationNT

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Sure I can add that. Seems easy enough.

Edit: Go ahead and give this a shot, as I don't have DevMenu to test.

Thank you for those changes. :bow:

I already tried them on my side on FW 9.2.0, this is how I could be sure when I posted my second issue which was rejected on Atmosphere official Github. :shy:

However, since the FW 10.0.0 update, DevMenu doesn't work anymore: it doesn't stop with a "return to HOME" message (which is the case when this modification is not present), it just displays a black screen.
I think this new problem is probably due to the fact that my DevMenu version is from SDK 6.0.1 and it's not compatible anymore with FW 10.0.0 (there was a similar issue with DevMenu from SDK 5 under FW 6.0.0).
To be sure about this theory, we have to hope for a leak of the latest SDK. But, one thing is sure: with this new code "if not under development unit, return invalid", even latest DevMenu version won't work. ;)
 
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Slim45

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My patches are just for Kosmos or if you are using Atmosphere with Hekate.
firstly thanks for your work on this. It is very much appreciated during this time.

so should i undo the changes that i made to kosmos with =>


"kip1patch=nosigchk
kip1=atmosphere/kips/*"


I didnt revert back to changing the .ini file just applied the "patches" folder to root and eveything works

thankyou
 
Last edited by Slim45,

HarukoNX

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Your hekate_ipl.ini should look something like this, mine may be a bit different as I don't use Kosmos:

Code:
[config]
autoboot=0
autoboot_list=0
bootwait=0
verification=1
backlight=100
autohosoff=0
autonogc=0

[CFW (sysMMC)]
emummc_force_disable=1
fss0=atmosphere/fusee-secondary.bin
atmosphere=1
icon=bootloader/res/icon_payload.bmp
kip1patch=nosigchk
kip1=atmosphere/kips/*

[CFW (emuMMC)]
fss0=atmosphere/fusee-secondary.bin
atmosphere=1
icon=bootloader/res/icon_payload.bmp
kip1patch=nosigchk
kip1=atmosphere/kips/*

[Stock]
emummc_force_disable=1
fss0=atmosphere/fusee-secondary.bin
stock=1
icon=bootloader/res/icon_switch.bmp
 
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AngelDiaz

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ok so, im trying this patches now and games work fine, homebrew too, but i can't get emuiibo to work, seems like some sys module causes a crash
 

Slim45

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Your hekate_ipl.ini should look something like this, mine may be a bit different as I don't use Kosmos:

Code:
[config]
autoboot=0
autoboot_list=0
bootwait=0
verification=1
backlight=100
autohosoff=0
autonogc=0

[CFW (sysMMC)]
emummc_force_disable=1
fss0=atmosphere/fusee-secondary.bin
atmosphere=1
icon=bootloader/res/icon_payload.bmp
kip1patch=nosigchk
kip1=atmosphere/kips/*

[CFW (emuMMC)]
fss0=atmosphere/fusee-secondary.bin
atmosphere=1
icon=bootloader/res/icon_payload.bmp
kip1patch=nosigchk
kip1=atmosphere/kips/*

[Stock]
emummc_force_disable=1
fss0=atmosphere/fusee-secondary.bin
stock=1
icon=bootloader/res/icon_switch.bmp
thank you:)
 

OperationNT

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My patches are just for Kosmos or if you are using Atmosphere with Hekate.

It also works with vanilla Atmosphere (using "fusee-primary") as it automatically loads modules in "/atmosphere/kips" (and override internal ones when the name matches).
But, of course, "loader" patches must be removed: no need to patch something that is already "fixed" by source code modifications and recompilation :).
 
Last edited by OperationNT,
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