Now using Box2D physics engine
MrTyzik has completed recoded his Laser Hockey DS game, now using Box2D for the physics engine. This significantly improves gameplay. Download below.
* Using Box2D for physics, still needs a lot of tweaking and bug fixing; it took almost two months but it's a huge improvement
* Re-initializing memory between screen changes to avoid a memory leak
* Remove remnants of old placeholder engine
* Using Box2D's body rotation for the sprite rotation
* Player two takes control of physics updates when ball is in his or her court, a vast improvement in responsiveness of game play for player two
* Select button now exits practice and multiplayer games
* Re-initializing memory between screen changes to avoid a memory leak
* Remove remnants of old placeholder engine
* Using Box2D's body rotation for the sprite rotation
* Player two takes control of physics updates when ball is in his or her court, a vast improvement in responsiveness of game play for player two
* Select button now exits practice and multiplayer games