KyûHEN is a homebrew contest for the PlayStation Vita
Vita means life, and that means the PlayStation Vita lives on, even if fans of the portable console have to do it themselves. As Sony sunsets the PlayStation Store for the PlayStation Vita, a group of three people within the homebrew scene hope to begin a competition to bring attention to the platform. KyûHEN is the work of frangarcj, a contributor to work on the vita3K emulator, 2Old4Gaming, a YouTube channel that covers Vita hacking news, and Samilop, who has written a guide for and worked on various projects regarding the Vita. They're backed by a collection of homebrew and hacking sites, such as Wololo, PSX-Place, and PlayStationHAX, and now GBAtemp would like to showcase their efforts as well.
KyûHEN's competition will span over two months, giving creators time to make two different types of games, either using an existing engine, or one made from the ground up, a utility or plugin, or a port of a pre-existing game from another platform. Currently the prize pool is around $455 total, with donations open for those interested in jump-starting interest in the PlayStation Vita scene. The contest will end on May 27th, after which a small jury will vote on their favorites of the submitted works. The rules are stated below.
1. Developers can submit as many submissions as they want but can only win one prize per category.
2. For games, if they were previously released on another platform like PS4 or Switch, even if it is yours, it must be submitted in the port category. Utility from other homebrew scenes shall remain in the utility category though
3. If the game you want to submit was already released before on the PSVita, it must have been at the state of prototype and being improved to make it a complete game. For utility, the changes should be consequent to the homebrew/plugins which required lot of work.
4. No piracy will be allowed. No use of copyrighted assets is accepted, games must be the author original creation. We do allow the use of generic free assets you can find in unity assets store for example but do note that we will value more games which use hand made assets. As for ports, do not include game files if they are not free to share. Engine made from RE are allowed, but engine made from leaked source of a game engine are not allowed.
5. You must have a paypal account to receive the money.
6. You must include the contest splash screen in the booting process of your homebrew (you can include it as a live area asset Plugins obviously can’t show the splashcreen, instead we will ask you to put a mention of the kyûHEN contest inside your readme in your repo.
7. You can share a public build outside of our website only when we have approved it and already showcased your project on our website
8. If your project is based on an open source project, you must follow the license of the open source project
9. If we catch you cheating, you are automatically banned from the contest.
10. Categories prizes might be subject to slight changes depending on submissions and on the amount collected.
This is the splashscreen that must be used at the boot of your game/homebrew/port:
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