“It’s very difficult to implement a storyline into an interactive game,” he said. “I actually think we shouldn’t do that. I am not trying to tell a story.” Kojima said how it’s more important that a player empathizes with a character in a given situation. It’s about allowing the player to feel, rather than showering them with plot points. “You are inside a story, an environment, and acting as a certain character,” he said. “And what that character is feeling inside that environment is what I want the players to feel as they play the game. Within that environment I want the players to not only have a fun and exhilarating experience, but also think about many different things. That’s my concept.” http://beefjack.com/...o-tell-stories/ What's Kojima smoking?