Know Your Game: Terra Nova: Strike Force Centauri

Discussion in 'General Off-Topic Chat' started by rikumax25!, Jan 24, 2017.

  1. rikumax25!
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    rikumax25! Keyblade Wielder

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    Late but not too late. Today we'll be talking to @Veho about Terra Nova: Strike Force Centauri

    RULES and info
    interviews take place Mon-wed and thur-sat


    You may ask questions about the game . the persons experiences with the game . and generally topics relating to said game .

    Interviews last 3 days.
    NO HENTAI games
    NO QUICK TEMPLATES(I see any and your kicked)
    and lastly NO HATERS


    upcoming sessions
     
  2. rikumax25!
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    rikumax25! Keyblade Wielder

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    Never heard of it.
    What is it about?
    Is it part of a franchise?
     
  3. Flame

    Flame Me > You

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    Why did you choose this game?

    Sent from my Nexus 6 using Tapatalk
     
  4. Veho

    Veho The man who cried "Ni".

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  5. Flame

    Flame Me > You

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    Which revolutionary elements for example veho?

    Sent from my Nexus 6 using Tapatalk
     
  6. lcie nimbus

    lcie nimbus 100th degree asskicker

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    how are the graphics (for their time?)
    your favorite boss ?
    least favorite boss ?
    Could you show us some gameplay ?
    What made you buy this game ?
    how would you rate it 1 to 10 ?
     
  7. Veho

    Veho The man who cried "Ni".

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    It's the first real squad-based tactical shooter game. You lead a squad of AI-controlled teammates, you issue a whole range of commands , and unlike shooters where squadmates are glorified NPCs and a sufficiently l33t player could have them wait in a barrel and beat the level on their own, some missions are impossible to complete without their engagement.

    There is also the wide open fully 3D landscape. Other shooters at the time took place in interiors and enclosed spaces only, Terra Nova took place outdoors. Other 3D games with outdoor terrain at the tame were MechWarrior, which had a flat terrain with unclimbable boulders strewn here and there, and flight simulators that had a lower level of ground detail (higher graininess). TN had hills, valleys, rivers, lakes and islands, and no part of the terrain was flat. And it was vast. In theory you could walk for hours; in practice if you left the area defined by mission parameters (which was vast) by too far, you would be called a "deserter" and the game would be over, but even at this edge of the play area there was a long long way still to the horizon.

    The physics model that allowed for the suits and the weapons to behave differently on different terrain, under different weather conditions, and different gravities (missions take place on several planets / moons).

    That and the variety of on-the-fly customization in the HUD that allowed you to pick the best view for any given situation. It was similar to the HUD in System Shock, also by the same studio.

    Check these out:

    Default view: smaller field of view, three smaller screens displaying squadmate stats, minimap and weapons status (this is important; there are no health packs, ammo crates or pickups, you're stuck with what you equipped before the mission start (with weight and weapon/ammo/equipment slot constraints, MechWarrior style), and if it gets damaged/depleted, tough cookies):

    [​IMG]


    "Tactical" view, better for combat: wide field of view, no clutter:

    [​IMG]

    [​IMG]


    Drone control view: the main display shows video feed from an aerial drone (that you can either control directly or set to autonomous mode with waypoints and/or patrol routes), while one of the displays shows your suit's front view:

    [​IMG]
    Drones were great for recon, and for drawing enemy fire away from your squad. Enemies later on had bomber drones, the pesky little fuckers. The player only has recon drones.



    360 view, front, back and sides:

    [​IMG]
    Look at them rolling hills. And the trees can be destroyed too. Smoke from the trees (or smoke grenades, if you remembered to bring some) lowers the range for laser-based weapons, so you can use it to your advantage.

    Infrared view, for night/low visibility environments:

    [​IMG]



    Full map view:

    [​IMG]


    And multiple combinations of the above. Any screen could display any feed so you could combine at will.
    This is what I could find online. There are also two other suits with slightly different HUD design but same functionality.


    how are the graphics (for their time?) Not very good. The hardware at the time couldn't cope with all the stuff going on in the background and still render high-end graphics, so they sacrificed resolution for fluidity. The game moves very nicely but the resolution is low and everything is blocky.

    your favorite boss ? There are no bosses, this is a mission-based shooter. My favorite mission was one where you had to sneak into an enemy outpost in one of their battle armors, and tap into the communications array. You'd then be discovered, and had to retreat under fire. What made it interesting is that the enemy armors are completely different from the player ones, so the whole mission is unique.

    EDIT: Found a shot of the pirate armor, it may look similar but once you're used to the standard suits it plays like a cardboard box that hates you:

    [​IMG]
    [​IMG]
    It says "drone" there but you don't actually get one. There's also the "comm" option but since you're alone, it is useless.


    Another one I really liked was where you were supposed to pick up a defector but ran into an ambush and had to make it to the extraction point alive. Not sure if the mission is really that interesting but when I played it they beat the crap out of me, the suit integrity got to almost zero, no weapons, half the suit systems glitching at random, and the other half completely gone. I had to sneak around enemy patrols in the dark, in the rain, with the HUD fuzzing out all the time. It was great :yay:


    least favorite boss ? I can't really think of one. Probably one of the samey ones (get in, destroy stuff, kill guys, waltz to the extraction point). There were 37 missions in total, they can't all be gold :ha:

    Could you show us some gameplay ? Sure. YouTuber DosLegend has videos of several missions, unfortunately not all, but they give a general overview, show several terrain types and environment conditions, and general gameplay. Shame he always uses the default suit, and never shows what gameplay is like in a heavy or scout suit. Little warning: transcoding to YouTube video format makes it look even worse than it really is.

    I'm not going to embed them because that many videos in one tab kills my browser :wacko:

    Mission 5
    Mission 7
    Mission 8
    Mission 9

    And then...

    Mission 27: shit gets real.



    What made you buy this game ? I played the demo that included three missions, fell in love, and had to buy the game.

    how would you rate it 1 to 10 ? Realistically, not that high. The reception of the game was great, both among the players and the game critics, all reviews had scores above 90%, and I would agree, but the fact a squad-based game didn't have multiplayer (budget constraints (halfway through the higher ups decided the game had to include FMV cutscenes, the cost went through the roof; this also made the game a commercial failure despite decent sales) made them scrap it in hopes of releasing an expansion pack later on; it didn't happen), that the "random mission generator" play mode that replaced it was completely unplayable due to a bug that was never patched, and the graphics; although I highly recommend it, I can't look today's audience in the eye and claim it to be a 9/10 game. I do urge anyone who can look past the DOS graphics to try it out at least.
     
    Last edited by Veho, Jan 25, 2017
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  8. lcie nimbus

    lcie nimbus 100th degree asskicker

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    do you still play this game ?
    which console is it for ?
    does it have any good OST ?
     
  9. Veho

    Veho The man who cried "Ni".

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    Anyone else? There is more to tell.
     
    Last edited by Veho, Jan 26, 2017
  10. Veho

    Veho The man who cried "Ni".

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    It seems like you've heard all you wanted to hear, so I'll just leave this (rave) review here for anyone interested in knowing more, and we'll move on to the next KYG.


     
  11. lcie nimbus

    lcie nimbus 100th degree asskicker

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    so, which mission in the game was your favorite ?
    favorite weapon ?
    any cheats ?
    are there any other games of this genre that you like more than this game ?
     
  12. Veho

    Veho The man who cried "Ni".

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    so, which mission in the game was your favorite ? My favorite mission was one where you had to sneak into an enemy outpost in one of their battle armors, and tap into the communications array. You'd then be discovered, and had to retreat under fire. What made it interesting is that the enemy armors are completely different from the player ones, so the whole mission is unique.

    favorite weapon ? Multipulsar.
    There is a variety of weapons available and they all have positives and negatives. They are not exactly balanced and equal, for example ballistic type weapons have very limited ammo and are not feasible on their own, but are effective as a secondary weapon and/or against specific targets. Energy based weapons (lazors!) do lower damage but have effectively unlimited ammo. In practice (in most missions) this means a choice of energy weapon as your main, and grenades to wreck additional shit. My energy weapon of choice is the multipulsar :)


    any cheats ? None that I'm aware of, but there's the random mission generator mode that lets you adjust weapon and ammo and enemy settings so that's kind of like the unlimited ammo and invulnerability cheat I guess.

    are there any other games of this genre that you like more than this game? First I would have to define the genre for this thing. I'd say it's closest to mecha games with a more "simulationy" feel, so Mechwarrior, Steel Battalion, stuff like that, and there are none I like more than Terra Nova :)
     
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