SOURCE:http://www.washingtonpost.com/wp-dyn/content/article/2007/08/01/AR2007080101263.html
WASHINGTON -- Federal customs agents Wednesday raided more than 30 businesses and homes in 16 states, looking for devices that allow pirated video games to play on Wiis, PlayStation 2s and Xboxes.
The alleged sale and distribution of illegal modification chips and copyright circumvention devices for the popular consoles and others included 32 search warrants in 16 states, said the U.S. Immigration and Customs Enforcement.
ICE declined to release the names of those targeted but said they are allegedly responsible for importing, installing, selling and distributing foreign-made devices smuggled into the U.S.
Illegal chips and other devices used on gaming consoles violate the Digital Millennium Copyright Act of 1998. Sales of counterfeit or illegally obtained games costs the industry about $3 billion a year globally, not including Internet piracy, estimates the Entertainment Software Association trade group.
Piracy losses for Nintendo and its game developers and publishers likely totaled $762 million last year alone, said Jodi Daugherty, senior director of anti-piracy at Redmond, Wash.-based Nintendo America.
Daugherty's five-person team coordinates global anti-piracy efforts for Nintendo's Japan-based parent company. Since April, the company has helped law enforcement agencies worldwide seize 61,000 counterfeit Wii modification chips, she said.
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WASHINGTON -- Federal customs agents Wednesday raided more than 30 businesses and homes in 16 states, looking for devices that allow pirated video games to play on Wiis, PlayStation 2s and Xboxes.
The alleged sale and distribution of illegal modification chips and copyright circumvention devices for the popular consoles and others included 32 search warrants in 16 states, said the U.S. Immigration and Customs Enforcement.
ICE declined to release the names of those targeted but said they are allegedly responsible for importing, installing, selling and distributing foreign-made devices smuggled into the U.S.
Illegal chips and other devices used on gaming consoles violate the Digital Millennium Copyright Act of 1998. Sales of counterfeit or illegally obtained games costs the industry about $3 billion a year globally, not including Internet piracy, estimates the Entertainment Software Association trade group.
Piracy losses for Nintendo and its game developers and publishers likely totaled $762 million last year alone, said Jodi Daugherty, senior director of anti-piracy at Redmond, Wash.-based Nintendo America.
Daugherty's five-person team coordinates global anti-piracy efforts for Nintendo's Japan-based parent company. Since April, the company has helped law enforcement agencies worldwide seize 61,000 counterfeit Wii modification chips, she said.
more on source.........