Knights in the Nightmare for PSP announced by Atlus

Discussion in 'GBAtemp & Scene News' started by Tempbot, Jun 17, 2010.

  1. Tempbot
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    Contributor Tempbot Tunnel Snakes rule

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    Knights in the Nightmare for PSP announced by Atlus
    October 19, 2010 - $29.99
    [​IMG]

    (Tiny NA box art, Will replace it when something better shows up.)

    Source: Atlus


    Better graphics and a new character, Looks better than the DS version for me and since i skipped that version, I probably will get this one [​IMG]
    Contributed by Uzumakijl
     
  2. Guild McCommunist

    Member Guild McCommunist (not on boat)

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    I thought this was announced a while ago.

    I really didn't like Knights in the Nightmare at all. 2 hours of tutorials is insane and it didn't really add up to much.
     
  3. basher11

    Member basher11 GBAtemp's Official Vocaloid Lover

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    i never liked the DS version.

    too complicated.
     
  4. Uzumakijl

    Member Uzumakijl GBAtemp Fan

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    In japan.

    This is the American version, which just got announced today [​IMG] .
     
  5. Daizu

    Member Daizu GBAtemp Fan

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    This always looked interesting to me, but since my DS was broken I couldn't play it. Might pick it up for PSP then.
     
  6. SylvWolf

    Member SylvWolf Ave Dominus Nox

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    Uh if you watch the First Steps section you're all set to start. The first levels are really easy and if you need more info on any aspect the tutorials are always there. You're not supposed to watch all of them before playing it at all, as some gameplay elements don't come into play until a few missions in. The "omg tutorials" thing gets annoying after a while. The story is also balls amazing, especially towards the end.

    Also I'm concerned as to how a PSP version will play. I'm assuming Wisp control will be with the analog stick, but I wonder if it'll be sensitive/fast enough. They might have to make it a tad easier to compensate for no touch screen.
     
  7. Anakir

    Member Anakir Project: Melee

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    I still never got around to playing Knights in the Nightmare for the DS. I'd probably end up loving it because its complicated and its an SRPG.
     
  8. Windaga

    Member Windaga GBAtemp Advanced Fan

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    ^That. I'm mostly concerned about navigating the wisp around fast moving bullets with the analog nub. Touch screen was one thing, as it was point and click and drag, and such, but an analog stick? Well, it'll be interesting (frustrating), that's for sure.

    I loved this for the DS. I probably won't pick this one up, only because I've already purchased and completed the DS one. Good to see that PSP owners will be getting their hands on this gem, though.

    And yeah, the tutorial was long, but unless you went through every single blip, you should be done in under half an hour, if that long. You really only need the First Steps.
     
  9. ojsinnerz.

    Member ojsinnerz. Damned

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    I'm still surprised people find this game, "too complicated". There's a lot to know (as seen from the tutorial), but while playing through the game, the gameplay was never overwhelming. The mechanics aren't all that complex. It really isn't. I stopped around 8 hours in. I should get back into it.
     
  10. shakirmoledina

    Member shakirmoledina Legend

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    some people dont like complicated games but they want to learn as they play... such a game has a much lengthy tutorial than what would be an average tutorial time
    a great game still and i guess PSP may have an easier control scheme... u cant keep pressing buttons to move from one player to another or do a certain task
     
  11. PuyoDead

    Member PuyoDead Hey! Hey! Oh!

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    I think it's just that some people want simple portable games. KitN was very in depth, and required more than just a quick power on and go. Plus, some people aren't interested in learning a game before playing it, and just want to dive in. I personally think this is one of the best games in the entire DS library.

    It didn't take long at all to learn, and most of it you pick up as you go. As stated already, I don't see this working very well without the touch screen. You NEED that kind of control for this.
     
  12. ojsinnerz.

    Member ojsinnerz. Damned

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    The game isn't even really complicated. When you first start out, all you need to know is three things.


    1. Dodge the attacks
    2. Drag weapons from the side to the character, then let them charge then attack
    3. Change between Chaos and Law when the fog is getting thinner.

    I honestly see it as people that are too lazy to play it.
     
  13. Urza

    Member Urza hi

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    You apparently haven't played any *real* bullet-hell games.
     
  14. Windaga

    Member Windaga GBAtemp Advanced Fan

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    I think he meant to put emphasis on the "nub" part. Unlike an extended analog stick, the psp nub is insanely short and much more stiff, and it's a bit harder to control smoothly (and harder on the hands), especially when compared to a direct input method, such as the stylus.
     
  15. Urza

    Member Urza hi

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    If you think that's hard, try a keyboard with no acceleration control.

    Much harder games have been beaten with far less suited input methods.
     
  16. Uzumakijl

    Member Uzumakijl GBAtemp Fan

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    Well, if you've seen the trailer:



    The "soul" has a decent speed and so, And it doesn't seems "that" extreme (I suppose it gets harder as you advance though) in comparison to harder games like this one:



    ^That being perfectly playable in a PSP [​IMG]

    It may be kinda hard at the start, But i'm sure everybody can get the hang of it after playing for a while.

    And thanks to the staff for moving this and Etrian Odyssey III to Scene news/Front page.
     
  17. heavyknight

    Member heavyknight GBAtemp Regular

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    Heard about it in Japan but not much of the US, or even of the extras. Yggdra being playable? Now that's interesting.
    Don't have a DS or a PSP though [​IMG]
    Sting always makes some nice remakes.
     

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