To preface, I obviously have extremely limited knowledge of DS ROM editing in general. I'm trying to rip some assets from the game to repurpose them. Specifically, I want the sprites and animations of the enemies of the game (eg. Bio Spark, Chilly, etc.). Additionally I want the hitboxes associated with their attacks (Referring to their full movesets in helper to hero). As I understand it the sprites and animations should at least be reasonable, but my second request wouldn't be nearly as simple, probably because it's simply not the way the game works. My knowledge of hitboxes is primarily smash, so I assume they are just a list of positions, active frames and parameters such as size, dmg.
So far, I've skimmed through the game in tinke, but nothing from the game is instantly unpackable. I'm not really sure about the certain way I need to extract the files from the "compress" parts that tinke does read. I ask here because in all the tutorials (on the pokemon games) the sprites are all packed in a .narc, which you simply unpack. From reading around I gathered that every game is unique when it comes to viewing the assets in a practical sense.
Point and simple, for anyone with experience rom hacking KSSU, or DS rom hacking in general
1. How would I go about finding the sprites/models used in the game, and extracting them to be viewed and edited
2. Is it feasable to view/gather hitbox data attached to those animations
,if so how?
Thanks
So far, I've skimmed through the game in tinke, but nothing from the game is instantly unpackable. I'm not really sure about the certain way I need to extract the files from the "compress" parts that tinke does read. I ask here because in all the tutorials (on the pokemon games) the sprites are all packed in a .narc, which you simply unpack. From reading around I gathered that every game is unique when it comes to viewing the assets in a practical sense.
Point and simple, for anyone with experience rom hacking KSSU, or DS rom hacking in general
1. How would I go about finding the sprites/models used in the game, and extracting them to be viewed and edited
2. Is it feasable to view/gather hitbox data attached to those animations
,if so how?
Thanks