Killer Whale Cursor for Switch - A whale that follows your joy-con motion

Killer Whale Cursor for Nintendo Switch


Current version: 1.0.0

This is a recreation of the famous Killer Whale Cursor flash app for the Nintendo Switch, using libnx and a couple of other libraries.
However, this particular recreation contains a couple of extra enhancements and features compared to the original:
  • Use of motion tracking with the right joy-con and/or touch input to make the Killer Whale follow the cursor
  • Ability to reset cursor position by pressing Y
  • Ability to toggle between a front and rear view of the whale (basically changing the draw order) by pressing X
  • Toggle on-screen text for full screen visibility by pressing B
  • Customize motion sensitivity, whale movement speed, and "flexibility" (how fast the individual segments follow eachother)
  • Customizable whale diffuse color, as well as background color
Some current planned features I'm looking to implement for the next release:
  • Loading custom backdrop graphics from the microSD card
  • Slightly more accurate motion tracking

Important!
Make sure to run this through the NSP version of HBL; launching via Album has some graphical issues due to constraints, and thus isn't supported.

Download:
Sorry, but this homebrew is no longer available from me.
If you happen to find it elsewhere, just drop the NRO onto the microSD card in the /switch/ folder, and run from the NSP version of HBL.

Source Code:
No longer available.
 
Last edited by ,
D

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One question. Why? It's cool and all but why was it made.
A friend at college introduced me to the original flash version, and I got quite addicted to it when I was bored a few times. In hindsight I thought the concept behind it was pretty smart and charming, so I wanted to try and remake it to get a better understanding on how it worked on the inside.
Then randomly one day I was thinking about some of the Switch’s gimmicks that don’t really get used often, and I thought why not try recreating it on the Switch and throw in touch/motion controls, and some other customization?
So in the end I took to work on creating it for the Switch, for about 3 days.

Tl;dr, Just for jollies and personal enjoyment, and to add to the very lacking collection of original Switch homebrew games/demos, so... why not?
 

Cyan

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Why ? I can think of different reasons:
- because he could
- for fun
- add one project to your homebrew book (if you ever search for a dev job and employer want to see what you previously made and are capable of)
- to see how the console manage lot of pictures in memory and see how fast/fluid it works
- to learn how to code small part of a bigger UI for a future project
- to make small part of a code for anyone else to use (motion control, cursor following), it's open source! no need to re think how to do it.

It's just a concept demo :)
There were lot of "demoscene" 30 years ago to just show the capability of a device. audio/video was pushed to maximum to full stressed the hardware and get fame about how good you were to create something others thought not possible :P
I don't say this was said not possible, just it's created to see that it works. no real purpose for end users.

edit:
Added it to the very short demo list.
 
Last edited by Cyan,

wicksand420

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This is great, thanks for making this @Voxel. Have you thought about putting some fish in there with water and make it so he munches on them, or maybe make it so when you turn around it makes him swim forward, you could make a neat game from this.
 
Last edited by wicksand420,
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