Bioshock Infinite, the ambitious spiritual sequel to 2007's Bioshock, has had something of a rough development cycle. The game has been beset with delays, and several key staff members quit midway through development. Well, now we're seeing the toll of all this chaos behind the scenes. Ken Levine dropped a bombshell, one that might (bio)shock you. Gamechup From this announcement, it appears that the game will now be entirely single player-centric. On the one hand, that could cost the title potential customers, and it could shorten the replayability factor considerably. On the other hand, though, the game was primarily single player focused to begin with, and the original Bioshock was an entirely single player experience as well. Of all the things to trim here, it might as well be multiplayer. As long as we get a great game, hopefully in 2013, I'll be more than satisfied. Still, it's sad to see our experience in the city of Columbia curtailed - this is what comes of making the sky the limit.