Some may know that the Japanese are getting the excellent but undersold NDS game Soul Bubbles but they will get one that looks different to the Western release. Apparently the developers of the Japanese version are fixing other things that were kept in the Western release.
I prey that it does better over there than here but I know it wont. I'm hoping that one day it could hit WiiWare or DSiWare
Screens of Japanese version:
QUOTE said:A portion of an N-Sider interview with Mekensleep’s Olivier Lejade and Omar Cornut…
NS: I understand there are some “tweaks” to levels; how extensive does this get? Do you have any examples?
Omar Cornut: We tweaked some things but they are for most extremely minor changes. Some reworked level curves, fixed a few “holes”, did some interfaces tweaks, fixed a gameplay bug that affected left-handed players, etc. but nothing to hold your breath for, seriously.
We increased the number of calabashes required to reach Agartha to 70, because players who skipped the harder fourth and fifth levels in each world usually faced too much of a difficulty spike in Agartha, and it also tends to increase the game duration for those players.
Finally we added a second save profile to the game, as requested by many players. We really wanted to get that inside the original release but only thought about it late in the process and it was too late for QA to accept it into the build. It’s my fault and I really wanted to have it fixed for the Japanese release!
I prey that it does better over there than here but I know it wont. I'm hoping that one day it could hit WiiWare or DSiWare
Screens of Japanese version: