1. MUDD_BR

    OP MUDD_BR GBAtemp Advanced Fan
    Member

    Joined:
    Nov 17, 2008
    Messages:
    621
    Country:
    Brazil
    Hello!
    I´ve tryied to edit one save file from save editor (just one save and didn´t change much)...
    Then when Zelda BoTW starts a load the crashes in seconds and CEMU must be closed.

    Already restore original saves but even it won´t work...

    Here the start of my log, please help:

    [13:45:58] mlc01 path is set to: C:\Program Files\The Legend of Zelda Breath of the Wild\cemu\mlc01\
    [13:45:59] Using AES-NI for filesystem decryption
    [13:46:01] RDTSC measurement test:
    [13:46:01] TSC-diff: 0x0000000274a6b9a5
    [13:46:01] TSC-freq: 0x00000000d14c908c
    [13:46:01] HPC-diff: 0x00000000009d29ae
    [13:46:01] HPC-freq: 0x0000000000345324
    [13:46:01] Multiplier: 0x0000000000000400
    [13:47:27] Loading .rpx -> Map "C:/Program Files/The Legend of Zelda Breath of the Wild/game/00050000101C9500/content/" to /vol/content/
    [13:47:27] TitleId of launched game: 00050000101c9500
    [13:47:27] Mounting local storage (updates): C:\Program Files\The Legend of Zelda Breath of the Wild\cemu\mlc01\usr\title\00050000\101C9500\
    [13:47:27] Mounting local storage (AOC): C:\Program Files\The Legend of Zelda Breath of the Wild\cemu\mlc01\usr\title\00050000\101C9500\aoc\
    [13:47:27] Loading game profile "gameProfiles\00050000101c9500.ini"
    [13:47:28] shaderCache name: 1bc499ed
    [13:47:28] HLE: Patch BotW crash candidate at 0x028e3a30
    [13:47:29] Using OpenGL version 4.6
    [13:47:29] OpenGL extensions:
    [13:47:29] ARB_clip_control: available
    [13:47:29] ARB_get_program_binary: available
    [13:47:29] ARB_clear_texture: available
    [13:47:29] ARB_copy_image: available
    [13:47:29] GL_VENDOR: NVIDIA Corporation
    [13:48:18] Link error in shader 553f11c13d4a304b. Log:
    [13:48:18] Vertex info
    -----------
    Internal error: assembly compile error for vertex shader at offset 2557:
    -- error message --
    line 53, column 45: error: invalid vertex attribute reference
    line 59, column 25: error: invalid vertex attribute reference
    line 60, column 25: error: invalid vertex attribute reference
    line 61, column 25: error: invalid vertex attribute reference
    line 66, column 25: error: invalid vertex attribute reference
    -- internal assembly text --
    !!NVvp5.0
    OPTION NV_internal;
    OPTION NV_gpu_program_fp64;
    OPTION NV_bindless_texture;
    # cgc version 3.4.0001, build date Oct 27 2017
    # command line args:
    #vendor NVIDIA Corporation
    #version 3.4.0.1 COP Build Date Oct 27 2017
    #profile gp5vp
    #program main
    #semantic textureUnitVS13 : TEXUNIT[1]
    #semantic textureUnitVS8 : TEXUNIT[0]
    #semantic uf_alphaTestRef
    #semantic uf_remappedVS
    #semantic uf_windowSpaceToClipSpaceTransform
    #var uint4 attrDataSem0 : $vin.ATTR0 : ATTR0 : -1 : 1
    #var uint4 attrDataSem1 : $vin.ATTR1 : ATTR1 : -1 : 1
    #var uint4 attrDataSem10 : $vin.ATTR10 : ATTR10 : -1 : 1
    #var uint4 attrDataSem11 : $vin.ATTR11 : ATTR11 : -1 : 1
    #var uint4 attrDataSem12 : $vin.ATTR12 : ATTR12 : -1 : 1
    #var uint4 attrDataSem13 : $vin.ATTR13 : ATTR13 : -1 : 1
    #var uint4 attrDataSem14 : $vin.ATTR14 : ATTR14 : -1 : 0
    #var uint4 attrDataSem15 : $vin.ATTR15 : ATTR15 : -1 : 1
    #var uint4 attrDataSem16 : $vin.ATTR16 : ATTR16 : -1 : 1
    #var uint4 attrDataSem2 : $vin.ATTR2 : ATTR2 : -1 : 1
    #var uint4 attrDataSem3 : $vin.ATTR3 : ATTR3 : -1 : 1
    #var uint4 attrDataSem4 : $vin.ATTR4 : ATTR4 : -1 : 1
    #var uint4 attrDataSem5 : $vin.ATTR5 : ATTR5 : -1 : 1
    #var uint4 attrDataSem6 : $vin.ATTR6 : ATTR6 : -1 : 1
    #var uint4 attrDataSem7 : $vin.ATTR7 : ATTR7 : -1 : 1
    #var uint4 attrDataSem8 : $vin.ATTR8 : ATTR8 : -1 : 1
    #var uint4 attrDataSem9 : $vin.ATTR9 : ATTR9 : -1 : 1
    #var int gl_InstanceID : $vin.INSTANCEID : INSTANCEID : -1 : 1
    #var int gl_VertexID : $vin.VERTEXID : VERTEXID : -1 : 1
    #var float4 passParameterSem0 : $vout.ATTR0 : ATTR0 : -1 : 1
    #var float4 passParameterSem1 : $vout.ATTR1 : ATTR1 : -1 : 1
    #var float4 passParameterSem14 : $vout.ATTR7 : ATTR7 : -1 : 1
    #var float4 passParameterSem15 : $vout.ATTR8 : ATTR8 : -1 : 1
    #var float4 passParameterSem16 : $vout.ATTR9 : ATTR9 : -1 : 1
    #var float4 passParameterSem3 : $vout.ATTR2 : ATTR2 : -1 : 1
    #var float4 passParameterSem4 : $vout.ATTR3 : ATTR3 : -1 : 1
    #var float4 passParameterSem7 : $vout.ATTR4 : ATTR4 : -1 : 1
    #var float4 passParameterSem8 : $vout.ATTR5 : ATTR5 : -1 : 1
    #var float4 passParameterSem9 : $vout.ATTR6 : ATTR6 : -1 : 1
    #var ulong textureUnitVS13 : TEXUNIT[1] : c[65] : -1 : 1
    #var ulong textureUnitVS8 : TEXUNIT[0] : c[66] : -1 : 1
    #var float uf_alphaTestRef : : : -1 : 0
    #var int4 uf_remappedVS[0] : : c[0] : -1 : 1
    #var float2 uf_windowSpaceToClipSpaceTransform : : : -1 : 0
    #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
    #var float gl_PointSize : $vout.PSIZE : PSIZ : -1 : 0
    PARAM c[67] = { program.local[0..66] };
    ATTRIB vertex_attrib[] = { vertex.attrib[0..16] };
    OUTPUT result_attrib[] = { result.attrib[0..9] };
    TEMP R0, R1, R2, R3, R4, R5, R6, R7, R8, R9, R10, R11, R12, R13, R14, R15, R16, R17, R18, R19, R20, R21, R22, R23, R24, R25, R26, R27, R28, R29, R30, R31, R32, R33, R34, R35, R36, R37, R38, R39, R40, R41, R42, R43, R44, R45, R46, R47, R48, R49, R50, R51, R52, R53, R54, R55, R56, R57, R58, R59, R60, R61, R62, R63, R64, R65, R66, R67, R68, R69, R70, R71, R72, R73, R74, R75, R76, R77, R78, R79, R80, R81, R82, R83, R84, R85, R86, R87, R88, R89, R90, R91, R92, R93;
    LONG TEMP D0;
    TEMP T;
    TEMP RC, HC;
    SHR.U R1, vertex.attrib[16], {8, 0, 0, 0}.x;
    SHL.U R0, vertex.attrib[16], {8, 0, 0, 0}.x;
    SHR.U R2, vertex.attrib[16], {24, 0, 0, 0}.x;
    AND.U R1, R1, {65280, 0, 0, 0}.x;
    OR.U R1, R2, R1;
    AND.U R2, R0, {16711680, 0, 0, 0}.x;
    OR.U R1, R1, R2;
    SHL.U R0, vertex.attrib[16], {24, 0, 0, 0}.x;
    OR.U R9, R1, R0;
    SHR.U R1, vertex.attrib[9], {8, 0, 0, 0}.x;
    SHL.U R0, vertex.attrib[9], {8, 0, 0, 0}.x;
    SHR.U R2, vertex.attrib[9], {24, 0, 0, 0}.x;
    AND.U R1, R1, {65280, 0, 0, 0}.x;
    OR.U R1, R2, R1;
    AND.U R2, R0, {16711680, 0, 0, 0}.x;
    Boa
    Edit: i've just updated my gpu driver, restart system and starts new game, no crashes, but videos became green lol.

    New edit: game working like a charm now, no more issues.
     
    Last edited: Dec 18, 2017
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