Itadaki Street Dragon Quest & Final Fantasy 30th Anniversary Translation

Discussion in 'PS Vita - Hacking & Homebrew' started by westwood, Mar 18, 2018.

  1. westwood
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    westwood GBAtemp Regular

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    [​IMG]

    Hello Everyone!
    This is a Translation Project for the game Itadaki Street Dragon Quest & Final Fantasy 30th Anniversary.
    Its some sort of a Monopoly/Mario Party Game in the World of Dragon Quest and Final Fantasy.

    Thanks to the user "dude22072" we have a Translation for the Game. This isnt a Full Translation but for now its enough to play the game. So this is a WIP as it will be updated.


    Patch Info:
    This is for PSCH10065, which is the SEA (Chinese/Korean) version of the game. Support for the Japanese version (PCSG00932) will come when the translation is more complete.

     

    Attached Files:

    Last edited by westwood, Mar 24, 2018
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  2. dude22072

    dude22072 GBAtemp Regular

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    I'd be interested in helping, but I do not own this game and there are no Vitamin or Mai dumps of this game out there, only NoNpDRM.
     
  3. AlternativeZero

    AlternativeZero GBAtemp Regular

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    NoNpDrm works fine, all you need to do is use Mai or VitaShell to decrypt the TITLEID folder get the assets, then to patch the game use ux0:Patch on 3.60 or rePatch on 3.65, it works normally without the issues that VItamin or Mai has.
     
  4. dude22072

    dude22072 GBAtemp Regular

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    I am on 3.65. afaik there is no Vitamin or MaiDump for 3.65.
     
  5. AlternativeZero

    AlternativeZero GBAtemp Regular

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    There is, Mai has been modded to run on 3.65, you need to search for it on Reddit.
     
  6. dude22072

    dude22072 GBAtemp Regular

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    Made a MaiDump to get the decrypted files and am able to successfully shift through them. Now it's just a matter of finding which files store the actual text for the game.
     
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  7. westwood
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    westwood GBAtemp Regular

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    You could look here PCSH10065\Media\StreamingAssets\Common\parameter\Message Could it be that the Files there Contains the Text ?
     
  8. dude22072

    dude22072 GBAtemp Regular

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    I'm going through everything just to be through. Many things may not be where you'd expect. For instance, "PCSH10065\Media\StreamingAssets\Common\2d\atlases\common\common.chunk" is what contains the loading screen.

    Edit: Here is said loading screen texture: http://puu.sh/zKSyv/89ee31703d.png
    Edit 2: \PCSH10065\Media\StreamingAssets\Common\2d\atlases\inner\inner.chunk is also a file to keep under the radar. Has the emote things.
     
    Last edited by dude22072, Mar 19, 2018
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  9. westwood
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    westwood GBAtemp Regular

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    @Dude it looks like you have already some knowledge regarding Translations :)
    Could you tell me how you open these Files ?
     
  10. dude22072

    dude22072 GBAtemp Regular

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    Title menu texture found: http://puu.sh/zKSKo/9e4e1d8d31.png
    Located within \PCSH10065\Media\StreamingAssets\Common\2d\atlases\outer\outer.chunk
    This file also seems to have a lot of other text in it.

    Edit: \PCSH10065\Media\StreamingAssets\Common\effects\prefab\prefab.chunk also has a few bits of text in it.

    Fortune Street was made in Unity. Just using Unity Studio to go through them all.
     
    Last edited by dude22072, Mar 19, 2018
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  11. lucks

    lucks GBAtemp Regular

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    Maidump or vitamin to translate games?
    They are shit.

    You can now decrypt everything in your pc or even with vitashell (open decrypted should work).
     
  12. westwood
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    westwood GBAtemp Regular

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    @Dude tried opening these Files with Unity Studio and its working great. But even if we find some things how do we actually translate these things ?
     
  13. dude22072

    dude22072 GBAtemp Regular

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    I was successfully able to replace things in-game. http://puu.sh/zL8CF/58d4cb261b.jpg
    I used the rePatch method for this.

    In my haste to try and get things working I accidentally replaced the Chinese sheet with the Japanese one, so the icons are not where they need to be, but this can be fixed.

    Edit: fixed positions http://puu.sh/zLa3S/d11f287e09.jpg
     
    Last edited by dude22072, Mar 19, 2018
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  14. ultramario1998

    ultramario1998 no woof tipsic

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    Both I and @Spikey are interested in getting this one translated. Have you been able to get a hold of the script files, and if so, how do they look?
     
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  15. breaktemp

    breaktemp D-Sun who was called D-Moon

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    Oh man, these are my favorite type of games !!

    * I put so many hours in on the PS2 translation *

    Thanks for making a thread to get people interested in this game.

    Looking forward to the progress of this game's translation !
     
  16. westwood
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    westwood GBAtemp Regular

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    Wow Dude! This is an Amazing fast progress. Is there anyway i can Help ? Looks like youre the only one who knows what is actually to do!
     
  17. dude22072

    dude22072 GBAtemp Regular

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    http://puu.sh/zLkqH/b9a6729c0b.jpg
    Huston, We have liftoff.

    — Posts automatically merged - Please don't double post! —

    Unless you understand how to edit UTF-16LE encoded files in a hex editor, not much can really be done.

    I will post this however: http://puu.sh/zLkCb/5cf46d73b6.png
    It's the texture file for the logo with the "Fortune Street" bit removed. If someone would like to edit together a version with the English fortune street logo, go right ahead. I'm not sure how big of an area the game reads for it, just try to keep it within an imaginary box around the logo itself.
    And yes, I see the bit missing out of the golden dice. I combined the Japanese, Chinese, and Korean logos and in all three the missing bit is covered up.
     
    Last edited by dude22072, Mar 20, 2018
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  18. dude22072

    dude22072 GBAtemp Regular

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  19. breaktemp

    breaktemp D-Sun who was called D-Moon

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    TSU...no.1 in tha hood
    @dude22072

    Yo...you are my hero with this level/speed of progress with the menu translations !

    After the main menu translation/edit, I am interested to see how the in-game menus will be updated/translated.

    * I recall the AI-Dialog being tricky to translate/edit on the older games *
     
  20. dude22072

    dude22072 GBAtemp Regular

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