1. Dark_Ansem

    OP Dark_Ansem GBAtemp Regular
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    You know, with loops and all?
     
  2. H1B1Esquire

    H1B1Esquire RxTools, the ultimate CFW machine.
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  3. Dark_Ansem

    OP Dark_Ansem GBAtemp Regular
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    I've found that too. It's an issue with loop points I think.
     
  4. H1B1Esquire

    H1B1Esquire RxTools, the ultimate CFW machine.
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    https://gamebanana.com/tuts/13088

    "2. Looping Audio Converter (this will be your best friend) by libertyernie"

    Maybe that?
     
  5. Dark_Ansem

    OP Dark_Ansem GBAtemp Regular
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    I guess the best way to test would be with a ROM test via emulator
     
  6. H1B1Esquire

    H1B1Esquire RxTools, the ultimate CFW machine.
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    That's a possibility, but I totally don't know how YUZU handles stuff.

    I'm working on a lot of stuff, so when I get to the music side of my endeavors, I can test stuff.
    I hazily remember doing stuff with KORG, MMM, Acid, .ogg and btcsm (3DS shit I can barely remember how to run or name), but it was interesting and maybe I'll learn something related to making HOME themes (with music) on Switch.

    Have those links given you any insight?
     
  7. Dark_Ansem

    OP Dark_Ansem GBAtemp Regular
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    Yuzu can't apparently handle Pokemon Sword, unfortunately.
    Also, it seems that POkemon sword uses WWise and Wem, so alas more work is required to understand.
     
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  8. H1B1Esquire

    H1B1Esquire RxTools, the ultimate CFW machine.
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    Hey, even getting to the point of knowing the music is in .wem format is cool.
    I'm guessing you can go from .ogg to .wem easily, so that's cool, as well.
    https://www.reddit.com/r/NoMansSkyMods/comments/4y9tqi/how_to_convert_an_ogg_back_into_a_wem_file/

    Maybe there are other games that function the same, so that could save a lot of headache; if you try:
    https://www.reddit.com/r/NoMansSkyMods/comments/4xrxvv/tool_extract_wem_audio_files/

    https://steamcommunity.com/groups/bizarchivistsoundproject/discussions/1/1697168437866750428/

    Maybe those guys have expertise in the field?
     
  9. Dark_Ansem

    OP Dark_Ansem GBAtemp Regular
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    I am wondering whether the solution prospected here is a better alternative to that tutorial: https://nh-server.github.io/switch-guide/extras/game_modding/
     
  10. H1B1Esquire

    H1B1Esquire RxTools, the ultimate CFW machine.
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  11. Dark_Ansem

    OP Dark_Ansem GBAtemp Regular
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  12. H1B1Esquire

    H1B1Esquire RxTools, the ultimate CFW machine.
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    Possibly, but if it doesn't pan out, you know which way the path goes.

    I think you might have to disassemble the game, replace folders (with music converted from .ogg to .wem), and repack.
     
  13. Dark_Ansem

    OP Dark_Ansem GBAtemp Regular
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    That is, unfortunately, the most likely option. Apparently music works in the same was as let's go pikachu
     
  14. H1B1Esquire

    H1B1Esquire RxTools, the ultimate CFW machine.
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    Yeah, thought as much (Let's Go/Sw/Sh), but you have most of the process figured out, so it isn't so bad.
    I mean...how far are you--have you figured out the "looping" issue?
     
  15. Dark_Ansem

    OP Dark_Ansem GBAtemp Regular
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    No, but I wonder if replacing .WEM files with Metadata encoded could work.
    Issue is, AFAIK the music of PKMN Sword is in "custom vorbis" - whatever the hell that means. Wonder if OPUS would work.
     
  16. H1B1Esquire

    H1B1Esquire RxTools, the ultimate CFW machine.
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    Hmmm...you know, that could get messy. Have you asked around in the
    https://gbatemp.net/threads/pokemon-sacred-sword-kings-shield.553043/ to see if they found how to edit the music?

    Maybe you can be someone that helps (in some way) bring back older gen music or something along those lines.
     
  17. Dark_Ansem

    OP Dark_Ansem GBAtemp Regular
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    I did send a PM but no answer yet.
     
  18. H1B1Esquire

    H1B1Esquire RxTools, the ultimate CFW machine.
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    I'd give it a little bit--people are busy.

    Maybe wait a week, but still keep pressing onward with learning about music--this way, if you do get a response and they do want to help, you can be of use.

    I'm sure there's a bombardment of questions about, "Will this work on v1.1?", so he might just be like, "ugh..".
     
  19. PlatinumMaster

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    The loop points need to be edited. This is found within the bank files in the NX64 folder where the sound is. However, the struct needs to be known first in order to figure it out. I suspect that we need to edit either Init.bnk, or BGM.bnk.

    These are files generated by Wwise 2017, so any tool which can edit loop points for files generated by Wwise 2017 should suffice.
     
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  20. Unity150_magickavoxel

    Unity150_magickavoxel Advanced Member
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    download sound editor 2018 and wwise
    then convert any music via wwise, open stream.pck with sound editor and find the music you want to replace.
     
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