is there an app to disable native video capture in games?

deathblade200

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this COULD provide some performance boost for games if its disabled and is the reason some games have it turned off by default. of course the benefits would vary per game
 

FAST6191

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I don't follow. Even the crack smokers at Nintendo's coding department will surely have made the memory footprint minimal and CPU usage even less when not in use. Not like it will be capturing/encoding full time and just firing at /dev/null until you suddenly decide to point it at the SD card instead.
 

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They are disabling it because it requires allocating game memory specifically for it. Iirc it's something around 100 MB.
Perfomance boost will be negligible because video recording and processing is done by via completely separate chip that has even better performance than GPU's native hardware encoding feature (con of that is strict bitrate limitation, that's why recording is locked to 30 FPS to minimize issue with quality).

And you can't do that without editing game code as even if you will disable it on system level, still game will allocate ~100MB using dedicated memory allocation function.
 
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masagrator

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I thought ffortnight disables this feature to improve performance
You don't understand implications.
1. Disabling it for games that have enabled it already won't give you performance boost. Why? Because devs already tested that spending 100 MB on recording didn't impact performance.
2. But if devs decided to disable that before release of game, then that means this 100 MB is important for them and without them game could have memory bottleneck and impact performance.

So it's not like disabling it will give you visible performance boost in every game.

And it doesn't change the fact that games for allocating this memory don't use any dedicated SDK functions. Just simple malloc() or new(). So you can't do that without IPS patch or skyline plugin on per game basis.
 
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deathblade200

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You don't understand implications.
1. Disabling it for games that have enabled it already won't give you performance boost. Why? Because devs already tested that spending 100 MB on recording didn't impact performance.
2. But if devs decided to disable that before release of game, then that means this 100 MB is important for them and without them game could have memory bottleneck and impact performance.

So it's not like disabling it will give you visible performance boost in every game.

And it doesn't change the fact that games for allocating this memory don't use any dedicated SDK functions. Just simple malloc() or new(). So you can't do that without IPS patch or skyline plugin on per game basis.
this is of course assuming the devs understand that which isn't always the case. probably also doesn't help that many people freak out if a game doesn't have a built in recording option which possibly pressures some devs into enabling it . I'm sure there are games that could benefit from disabling it and of course it will have a negligible difference in some
 
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