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Discussion in 'Wii U - Hacking & Backup Loaders' started by ChristopherLujan91, Nov 20, 2016.
Oh, I didn't know it's already there. Awesome, thank you!
If we see it from that point of view, that the Virtual Console WiiU games
are the same as the old Games (Oviously) because I can get more games
even faster than installing, compressing, decompressing and all that
Good Point, GENIUS (Irastris), THANKS
but if we are talking about nintendo releases, and i think that was the point - eshop, vc for wiiu
then retroarch would be no use, so wiiu usb loading + retroarch for al the classics, loadiine for eshop and vc
little overkill but hell he seems like a collector maniac (wich i can understand)
or does, retroarch run nds and N64 also ?  seems it does, amazing
You proably can change that number in settings in the nand about 300 move it up to 900
or 9000 ?
I would assume there is memory allocated to store Icon position. It might be a fixed amount that would also have to be modified.
You can put your virtual console games in loadiine and the games that do not benefit from internet onto loadiine as well.
So is it possible or not to do this???
Interesting you bring this thread up again.
I was wondering about something on these lines.
Firstly though, it is not easy. If you check
you'll see the layout for the icons and a defined 300 limit is embedded in the nature of the system code.
No simple change of a couple bytes is going to help us here.
However, I'm wondering if it maybe possible to access more than 300 titles via a 'trick':
My theory is your WiiU USB disk can hold any number of titles installed to it but it will only allow you to access 300 of them.
From what I understand from @Yardape8000 post, the titles displayed are those defined in
in a file called BaristaAccountSaveFile.dat
So, if you configured a new BaristaAccountSaveFile.dat containing the non-displayed title ids already stored on your WIIU HDD, and switched it into place of the old one,
would this not then allow access to these titles.
If so, then all we'd need would be a simple homebrew to switch different active copies of BaristaAccountSaveFile.dat
There aren't even 300 games worth playing on the Wii U even if you include VC titles, so I'm not sure why it even matters.
I too don't particularly care about the games.
I probably play 2 or 3 at most at a time.
But it does matter to me at least because in spite of the fact everything else about the console is pretty much cracked open, defeating the 300 title limit still eludes us.
The fun is in the challenge of figuring out ways around it.
OK, I've proven in theory this trick works.
Here was a test I just did:
install backup of
0005000010135100 _ USA _ Darts up
to empty drive
move to 1st icon
use ftpiiu copy barista file
0005 0000 1013 5100 0000 0002 0000 0000
install darts to 300 full usb
reboot - get nag "Not all software could be displayed"
- check to see title is not displayed
copy barista to pc
change line 301 from
0005 0000 1f60 0b00 0000 0002 0000 0000 (some mario game)
0005 0000 1013 5100 0000 0002 0000 0000
close to main wii u screen
Darts is in first icon slot and runs fine
Thinking more. It maybe quite easy to avoid swapping .dat files simply by creating multiple users which will have their own personal manually crafted file
Not sure if it will somehow get overwritten through normal operations and you’d have to suffer clicking off the nag screen but if it works it’ll be a cleaner way to access more than 300 titles.
The usual trouble with icon sorting (manual or programatic) is that the icons un-sort if the menu is initialized without the USB drive connected.
Right. Hopefully that is the only case it would occur.
You’d rarely plan to ever disconnect the drive once setup (need to check the 2 drives connected/wup install issue tho), so it should be fine for general use.
Also, its easy to make a backup of the file to ftp it back in case you do get hit by an unsort anytime.
Final comment on this tonight.
Switching users seems to work perfectly and is effortless, only one click to accept the limit message!
I think as long as you don't disconnect your drive and potentially get a re-sort you're fine so just be sure to take a backup of
the /storage_mlc/usr/save/00050010/10040200/user folder once you're happy with your setup and keep it safe some place
in case you do get a re-sort for whatever reason and need to ftpiiu it back.
At least I'm as happy as I'm pretty much going to get with this solution for now as it is so easy to do.
As you can have I think up to 10 users, you can have up to 3000 titles installed to your USB and access them all really easily
simply switching users.
Effortless for you When I tried to explain the multi-user workaround in another thread, the user couldn't handle it.
One additional point that was brought up in that thread was to remember to copy the associated saves to the new ID. I'm sure that's obvious to you, but others trying it out might forget.
Edit: Did not realize the post I was replying to was this old. Disregard me.
Right, if the game used a unique type save and you had multiple users able to access the same title there could be an issue so I wouldn’t plan to set up in that way.
Each user should have their own unique set of titles only they can access, aside from the common internal installed titles of course which I keep limited to utility homebrew, HBL, HBL2HBC Nintendont forwarders etc which all users may find useful.
So irrespective of which user plays the title, I assume there shouldn’t be any issue.
I’ll test it out when I get some time.
It's not so much that there's an issue, being that you're the same person, it's just that the other person was confused over where their progress went. Certainly, since you intend to keep the games unique, you'll be fine. And like you said...