Is there a way to figure out the byte start/range a file in an iso takes up?

Discussion in 'Wii - Hacking' started by VGDCMario, May 18, 2017.

  1. VGDCMario
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    VGDCMario Newbie

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    May 18, 2017
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    (1:48:10 if youtube still sucks at embedding)

    Hi, I'm the guy who did the SSBM corruptions, using Windows Glitch Harvester and GCRebuilder.

    I'd like to do similarly some SSBB corruptions, which is currently a guessing game as to what addresses the game's files start and how big they are.

    WiiScrubber DOES, in fact, have something that is supposed to give those values, but for some reason, the values don't match up with the actual addresses once converted to decimal form.

    DS games have something called DSBuff, which can extract the files but provides no info on the addresses.

    I'd say "fuck it" and corrupt Dolphin's in-game RAM, but the problem there is Dolphin apparently compresses it's RAM as to not have the computer explode into pieces. The only thing I've had happen is two of the statues in SSBM's Fountain of Dreams stage become fully black... which apparently was from the graphic plugin and not the actual game.

    Do it for Mario

    [​IMG]

    Mario and his cheek nipples.
     
  2. GreyWolf

    GreyWolf GBAtemp Psycho!

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  3. VGDCMario
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    VGDCMario Newbie

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    May 18, 2017
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    Well shit.

    Any fast programs for replacing files in a Wii .iso?