Is the Resident Evil Archives (both games) worth getting

Discussion in 'Wii - Console and Game Discussions' started by xplicid_yt, Sep 26, 2018.

  1. xplicid_yt
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    xplicid_yt Advanced Member

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    Aug 14, 2018
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    Lincoln
    what is the difference between the Gamecubes remake of Resident evil and the archives version.
    also whats the difference between Gamecubes remake of Resident evil zero and the archives version.
     
  2. THEELEMENTKH

    THEELEMENTKH GBAtemp Advanced Maniac

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    May 31, 2016
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    New control scheme I guess, it's like asking what's the difference between Mario Power Tennis/Donkey Kong Jungle Beat/Pikmin (2) and their New Play Control! counterparts
     
    xplicid_yt likes this.
  3. NoSoul81

    NoSoul81 GBAtemp Maniac

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    May 30, 2016
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    Wii controls and not much else as far as I know. Just stick to the GC versions. Or if you have any modern consoles get the HD versions.
     
    xplicid_yt likes this.
  4. xplicid_yt
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    xplicid_yt Advanced Member

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    Lincoln
    so its a good game then
     
  5. xplicid_yt
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    xplicid_yt Advanced Member

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    Aug 14, 2018
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    Lincoln
    should I play through nintendont on my wii with the wii controller and nunchuck
     
  6. Leo Alves

    Leo Alves GBAtemp Regular

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    Dec 16, 2012
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    Well, oficially the Wii version has 480p support, no disc swap and can use more controllers (Classic, Wii Remote+Nunchuck). But you can force all that with Nintendont in the GC version (Although I heard that the GC version has hidden 480p support if you hold B button when starting, but I don't know if it's true), It's up to you, buy whichever is cheaper, I have the Wii version in disc because the GC was very expensive when I searched for it, but if I was going play it for the first time, I would get the HD versions instead.
     
    Last edited by Leo Alves, Sep 27, 2018
  7. MaeseJesus

    MaeseJesus GBAtemp Fan

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    Apr 3, 2013
    As far as I remember, Resident Evil Archives has the Rocket Launcher Ammo glitch fixed (but that was only present on the US and JPN versions of GC), and some small changes in some voice clips that weren't brought over to the HD versions. About Resident Evil Zero Archives, it uses a different font for certain texts, and maybe has another change here and there.

    As Leo Alves pointed out, Wii Versions support Progressive Scan (480P), and besides the Wiimote+Nunchuk and the Classic Controller, I've read that Archives also support de GC controller. The GC versions also support 480P (for REmake I think you needed to hold B when launching the game), or can it be forced through Nintendont (only US REmake, not PAL), making the first point moot, and if you load from USB, disc-swapping is also a non-issue.

    Oh, and by the way, don't play Archives with the system set up at 16:9. For some reason the way game handles a system on 16:9 is to put black borders, reducing the vertical resolution at which the game is rendered making it look worse. So you're forced to change your system to 4:3 if you want to play it, or rather, force it to 4:3 in your loader of choice. GC version doesn't do this, it displays at 640x480 and looks at it should.

    Overall nothing too important as far as changes to the games themselves. So play whatever version you can find, both are fine (Archives 16:9 issue notwithstanding), only real plus is that Wii has other controller options, but the game was designed for a GC controller... In fact, the GC controller is quite important, as the Classic-Style Resident Evil games released on GC had a very, very nifty feature: Control Type C.

    Instead of using Up to move forward, you use the R trigger, making changing directions while moving smoother, and also you avoid unintentional moving while rotating, but not only that, depending on how deep you're pressing the trigger, you will run or walk, so there's no need for a Run button. It's the most comfortable way to play for me, and is great that I can also play RE2, RE3 and Code Veronica X with that setup.
     
    Tetsuo Shima likes this.
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