For those of you who don't know, the "Old" 3ds' CPU was a Arm11 dual core cpu clocked at 268mhz. The "New" 3ds' cpu was also an Arm11 cpu, but it was a quad core cpu clocked at 804mhz.
804 ÷ 268 is exactly 3, probably to keep the cpu and gpu synced as both the CPU and GPU in the OG 3ds were 268 mhz.
2x the cores mean 2x the amount of processing, so that's 3(as much clock speed) x 2(twice as many cores) to get 6(times the performance of the old 3ds' cpu).
According to Nintendo's official ad for the n3ds(new is better) the n3ds can load ssb4 in 18 seconds. o3ds can load ssb4 in 43, 43÷18 is 2.3 meaning the n3ds cpu can load data at LEAST 2.3x faster which is fine because loading data is different than processing code. According to Sony the PS5 has about 9 Zen 2 cores worth of performance in the motherboard itself just to load games/manage the ssd while the actual CPU processes the game which can lead to big performance boosts in games that need to load in a lot of textures/models/etc which will definitely come into play later this gen.
Am I right or nah?
804 ÷ 268 is exactly 3, probably to keep the cpu and gpu synced as both the CPU and GPU in the OG 3ds were 268 mhz.
2x the cores mean 2x the amount of processing, so that's 3(as much clock speed) x 2(twice as many cores) to get 6(times the performance of the old 3ds' cpu).
According to Nintendo's official ad for the n3ds(new is better) the n3ds can load ssb4 in 18 seconds. o3ds can load ssb4 in 43, 43÷18 is 2.3 meaning the n3ds cpu can load data at LEAST 2.3x faster which is fine because loading data is different than processing code. According to Sony the PS5 has about 9 Zen 2 cores worth of performance in the motherboard itself just to load games/manage the ssd while the actual CPU processes the game which can lead to big performance boosts in games that need to load in a lot of textures/models/etc which will definitely come into play later this gen.
Am I right or nah?