Is the GameCube Zelda OOC remake better than the N64 version?

Discussion in 'Wii - Console and Game Discussions' started by bubbleboy, Jul 4, 2012.

  1. bubbleboy
    OP

    bubbleboy GBAtemp Regular

    Member
    272
    2
    Mar 2, 2008
    United States
    Hi,

    wondering if anyone with the GC Zelda Collection can tell me what the difference is in Ocarina of Time compared to the original N64 version?

    Just wondering if it is worth it to get memory card and cabled controller and setup backup ability for GC on my Wii.

    thanks!
     


  2. Clarky

    Clarky Don't you know who I think I am?

    Member
    1,960
    676
    Oct 4, 2007
    United States
    the gamecube version was just an emulated version of the n64 original, only difference was the resolution allowing the game to look sharper on the gamecube, so no it is not a remake
     
  3. bubbleboy
    OP

    bubbleboy GBAtemp Regular

    Member
    272
    2
    Mar 2, 2008
    United States
    thanks man .. yet again! :)
     
  4. cloudskipa

    cloudskipa Advanced Member

    Newcomer
    87
    1
    Feb 21, 2010
    UK
    Nope it's not better imo, the main reason being the controls, it was a game that was designed around the "tridant" and it felt just superb to play with it, on the GC it felt like most other N64 games do, ie. it loses something special in translation. You have thee added benefit of 480i with the GC release but tbh I even prefer the low res 240p original graphics, it does better job of hiding the low detail textures etc.

    Now the 3DS version is a different kettle of fish, I think it's the ultimate version of the game, just incredible in every way.
     
  5. Celice

    Celice GBAtemp Advanced Maniac

    Member
    1,916
    354
    Jan 1, 2008
    United States
    A few textures were also changed, but nothing major. I think some new bugs were introduced as well :/

    http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time#GameCube_version
     
    1 person likes this.
  6. gusmento01

    gusmento01 GBAtemp Regular

    Member
    136
    28
    Feb 5, 2009
    Brazil
    Brasilia
    I have both versions, and on my Led screen, the GameCube version looks better, I think the component cable helps. I have about 24 N64 carts and all of them look bad on the Led screen, but on a CRT TV there is not much difference between the GC and the N64 version of Zelda OOC.
     
  7. Yuan

    Yuan GBAtemp Maniac

    Member
    1,290
    14
    Oct 1, 2007
    Brazil
    Thx for this site! Finally discovered the mistery of extra key on Master Quest xD

    http://www.youtube.com/watch?v=tVicHryu1dA
     
  8. ComeTurismO

    ComeTurismO CTO

    Member
    2,942
    5,586
    Sep 18, 2011
    Canada
    4:54 PM
    yep, everything was the same excepting resolution.
     
  9. wiifan_zangief

    wiifan_zangief Member

    Newcomer
    27
    0
    Jul 18, 2012
    Gambia, The
    The oldest (original) N64 version had a different theme in the fire temple. It vaguely resembles some kind of Muslim chanting or prayer, so they took it out in later versions (there had been complaints, Muslims love to feel offended;) ).
    Also, the final boss has red blood instead of green one.

    The GC port is the later version. But the differences are minor.
     
  10. the_randomizer

    the_randomizer The Temp's official fox whisperer

    Member
    22,113
    10,440
    Apr 29, 2011
    United States
    Dr. Wahwee's castle
    I liked version 1.0 the best, the Fire Temple had cool music, but Ganondorf coughing up blood was a bit disturbing.
     
  11. BORTZ

    BORTZ Don't pretend you aren't impressed

    Supervisor
    11,642
    14,515
    Dec 2, 2007
    United States
    Pittsburgh
    In really bad at sitting in front of a tv for gaming so ill play if for the first time on a 3DS.
     
  12. xwatchmanx

    xwatchmanx GBAtemp's (Un)Ironic Weeaboo

    Member
    6,310
    2,194
    Feb 13, 2012
    United States
    Pittsboro, NC
    I also think it's fair to mention that, aside from the increased resolution, the version of Majora's Mask on the GC collection is inferior to the N64 version. The emulation is poor for some reason (possibly since it requires more resources), so there's more framerate decreases, slowdowns, and even outright freezes (which can really mess you up if you've been saving with owl statues).
     
  13. Bladexdsl

    Bladexdsl ZOMG my posts...it's over 9000!!!

    Member
    16,227
    3,878
    Nov 17, 2008
    Australia
    Queensland
    still worth it to use the wavebird
     
    1 person likes this.
  14. Fishaman P

    Fishaman P Speedrunner

    Member
    3,241
    507
    Jan 2, 2010
    United States
    Wisconsin
    Actually, there are a few HUGE differences:

    1) The GC version has all of the censorship edits from the N64 v1.2 release, and then the Gerudo symbol was changed to not be Islamic.
    2) On N64, if a Bombchu is dropped out of bounds, the game crashes. On GC, it instead creates a double-size explosion, making Bombchu hovering ridiculously easy.
    3) The game has more memory allocated, so if you try shenanigans like Heart Piece duping, you can get more without the game crashing.
    4) The button icons being blue and green have changed to being green and red (lol)

    EDIT: Also, xwatchmanx is wrong. The GC version actually has less lag than the N64 version. I would know, having both. It's still inferior to the $10 VC version though IMHO.
     
    1 person likes this.
  15. xwatchmanx

    xwatchmanx GBAtemp's (Un)Ironic Weeaboo

    Member
    6,310
    2,194
    Feb 13, 2012
    United States
    Pittsboro, NC
    I have both versions too. and no I'm not wrong, according to both my experience, and that of many others. Also, reception of the Wii VC version has been mixed, but since I've never had the VC version, I can't personally confirm or deny the claims about it. The Loading screen on the GCN Collector's Edition version even ADMITS that there are sound irregularities.

    http://www.zeldawiki.org/The_Legend_of_Zelda:_Majora%27s_Mask#Ports_and_remakes
    http://www.zeldauniverse.net/forums/gamecube-and-wii-zelda/6011-majoras-mask-gamecube-version-huge-dissapointment.html
    http://cube.ign.com/articles/440/440850p1.html
    http://www.gamespot.com/the-legend-of-zelda-collectors-edition/previews/the-legend-of-zelda-collectors-edition-bundle-impressions-6083637/
     
  16. Mario92

    Mario92 GBAtemp Advanced Fan

    Member
    878
    85
    Feb 20, 2010
    Finland
    Finland
    Actually it only admits it with majora's mask (like it says in first of your link) but that was laggy as hell in some areas also in original N64. We're talking about OOT here and it most certainly runs as good as original N64 version. But didn't GC version actually support up to 480p? I can't test now becouse my little brother has my gamecube at home and game doesn't load propedly with DIOS MIOS.
     
  17. xwatchmanx

    xwatchmanx GBAtemp's (Un)Ironic Weeaboo

    Member
    6,310
    2,194
    Feb 13, 2012
    United States
    Pittsboro, NC
    I was never talking about OoT, though. OoT runs flawlessly. I specifically was talking about Majora's Mask. Also, I mentioned the increased resolution on the GCN version. See...

     
  18. Fishaman P

    Fishaman P Speedrunner

    Member
    3,241
    507
    Jan 2, 2010
    United States
    Wisconsin
    The VC versions are flawless, and the average framerate is a perfect 20, not 18.5 or some shit.
    The only noticable area that lags on VC is Ganon's Tower in OoT. But it goes about 15 FPS, probably twice the N64 framerate at the same spot.
    Don't have Majora's Mask, so I can't say anything about that.

    The control scheme is decidedly inferior, however. The more-sensitive GC stick just kills the experience for me.
     
  19. RchUncleSkeleton

    RchUncleSkeleton Skeletron 9000

    Member
    1,131
    142
    Feb 2, 2009
    United States
    California, USA
    I'm sure most of you already realized this but the game would be reffered to as OoT, not OOC. I see a few of you calling it OoT, but I also seen a few say OOC.

    I prefer playing the original N64 versions due to the better control scheme with the C buttons being actual buttons rather than the lame C-Stick on GC or right analog on the Wii Classic Controller.
     
  20. xwatchmanx

    xwatchmanx GBAtemp's (Un)Ironic Weeaboo

    Member
    6,310
    2,194
    Feb 13, 2012
    United States
    Pittsboro, NC
    Really? I never really had a problem with it.

    Idk about the Wii VC version, but in the GCN version, the X, Y, and Z buttons double as alternatives to C left, C down, and C right. The only thing you have still use the C stick for is C up to switch to look-around mode and to talk to Navi/Tatl.