I dunno if is been explained yet but I was just curious about GBA VC. I don't know much about it besides playing gameboy advance on the 3ds, but for some reason the system handles save data very differently from the rest of the games on the system.
First thing is the system restarts into a seperate functional mode just to run the games, not only that but closing the system to put it to sleep doesn't put the game into a pause state, and to end the game, the system must restart to go back to the normal 3DS function. pressing home has none of the "Suspend play" functions like 3DS games do. Is just very different. Of course if you ever played the Nintendo DS game on it as well, is pretty much the same kind of situation. Either game, the system reboots back into the 3DS game mode.
The most interesting thing is probably the save data. Since learning about rom injections and save data backups, is just the most uncommon thing. While most games can use homebrew like JKSM or even FBI installer to extract unencrypted save data use for backup or injection, the GBA games cannot. Instead it requires a boot time payload like Godmode9 to extract the save data or inject in, and even then it requires first to load the desired game. I'm not trying to say is bad by explaining the process, just was interested if someone can explain this.
I dunno enough about the thing to understand why is drastically different than the other virtual console games. They all operate like any 3DS game, even the SNES ones which require NEW 3DS still the same. I just find it peculiar about why it is this way.
First thing is the system restarts into a seperate functional mode just to run the games, not only that but closing the system to put it to sleep doesn't put the game into a pause state, and to end the game, the system must restart to go back to the normal 3DS function. pressing home has none of the "Suspend play" functions like 3DS games do. Is just very different. Of course if you ever played the Nintendo DS game on it as well, is pretty much the same kind of situation. Either game, the system reboots back into the 3DS game mode.
The most interesting thing is probably the save data. Since learning about rom injections and save data backups, is just the most uncommon thing. While most games can use homebrew like JKSM or even FBI installer to extract unencrypted save data use for backup or injection, the GBA games cannot. Instead it requires a boot time payload like Godmode9 to extract the save data or inject in, and even then it requires first to load the desired game. I'm not trying to say is bad by explaining the process, just was interested if someone can explain this.
I dunno enough about the thing to understand why is drastically different than the other virtual console games. They all operate like any 3DS game, even the SNES ones which require NEW 3DS still the same. I just find it peculiar about why it is this way.