The c64 had a 1975 cpu, designed to replace TTL in cash registers etc, when it was released in 1982 for $595.
The Amiga had a 1979 cpu, designed to replace mainframes, when it was released in 1985 for $1,285.
That is kinda like comparing an i7 to an atom from three years earlier.
Commodore had a huge margin on the c64 & pretty much nothing on the Amiga 1000. The cost reduced A500 fixed that in 1987, but soon the c64 was $99 as it was so cheap to make.
While the ps5 is an evolution of the ps4 pro, it's a bit faster at loading, a bit faster at rendering etc. There just isn't the room for improvement there was in the 80's
I'd say yeah, they're worth living without, especially with the cost and stress that entails with getting one, but I made the grave mistake of buying FFVII Remake years back, and my wife randomly played it on a whim and is Cloud Strife obsessed now, so I got them one so they could play Intergrade (which is dogwater logic that it's exclusive to PS5).
My wife seemed to like it, despite it being super short. Of course, right after finishing it, they went right back to the main campaign for their third playthrough; at least they're making sure I get my money's worth out of a SQEX game for once LOL
Oh yeah, absolutely. They did a pretty decent job in making the Midgar section fairly fleshed out, with side quests, tons of dialogue, and filler. It still feels like a fairly full-sized game, even if it's clear they sort of shat the bed when it comes to equipment/builds for the next few games (especially if you don't transfer over save data).
Not really. The PS5 version of Tales of Arise is the only non-PS4 game I've played on it which is good and all, but probably could have been played without much difference on PS4 and still even has texture pop-in that I first noticed in the PS4 demo. I'm sure I'll get around to getting more out of the console eventually anyway.
The thing that kinda sucks is copying the game first before you can play which can take 30 minutes. Even if it says enough has been copied, there's really no way to tell. I was trying to play King of fighters xv, and even though it said enough had been copied, I couldn't initiate any option after the title screen until it was completely copied. If you put the game on an external hdd, it can't be played, and if you put the game back in without copying the game back to the internal ssd, it will try copying it again with no way out of it. Plus, the ssd might hold 8 games, that's it, unless you buy a super expensive nvme ssd expansion disk. Don't get me wrong, the system is good, but it's damn frustrating at times.
With shortages on chips and the ps5's general unavailability. It doesn't make too much sense to roll out a pro version. I'd give it another year, maybe two at least. We're still getting ps5 games released for ps4. Graphics will look nicer when their designed purely for ps5 and not with ps4 2013 graphics in mind.
I haven't seen many (only own one, ratchet and clank), but there are next to no loading times. I just recently upgraded an m2 to my laptop, since that's what it uses. it's like the size of a bloated finger, so no where near the size of an hdd or a normal ssd. I may upgrade my ps5, which is one of my main consoles, but why? when I don't play more than one game at a time? seems pointless.